"Awoooooo—"
In the audience, Zhou Liye let out an uncontrollable howl.
—What did he hear?! A new game from Earth, we can play it next year during the holidays?!
—No, wait, that's not right! How come we can't play this until next year?!
He really wishes he could travel back to next year so he could buy it right away.
Zhou Liye's reaction did not attract much attention.
Because all his fans, from all sides, were going through the same agonizing emotional journey—
From the moment the cult leader announced the new game, I was filled with anticipation.
After playing it, I eagerly awaited the announcement from the cult leader that there would be a new game!
Then I was plunged into another period of agonizing waiting.
Fortunately, Mingyan is a very dedicated person. He feels like something is missing if he doesn't work overtime every day.
Otherwise, given how eager these players are, they might actually starve to death from a gaming drought.
The host jokingly remarked, "I heard that Chief Designer Ming's game development frequency is roughly one new title per year."
Mingyan nodded helplessly.
The fact that he releases only one game a year shows just how dedicated Mingyan is!
It's perfectly normal for a game to take three or four years to develop.
Some AAA titles, or some development teams with obsessive-compulsive tendencies, may even take up to ten years to produce a finished product.
They even advertised it as "ten years in the making"...
In reality, a significant amount of time may be spent on scrapping and redoing the work.
You could also call it a pursuit of perfection.
Mingyan's design drafts all demonstrate a considerable degree of control.
He knew clearly what he wanted from the very beginning, unlike some producers who only realized a design needed modification after the beta testing was complete.
Many game developments fail because they lack a leader who is both visionary and authoritative enough.
No one can tell them what the goals and directions are, and no one can accurately tell whether a design is necessary.
Furthermore, they lack sufficient understanding of what players truly need...
Even worse, some designers themselves only think they are making an internet product and have no idea about the concept of "game".
The products made in this way are all the same and lack sincerity.
Whether the market will buy into it ultimately depends on the players.
It is precisely because of his understanding of the target that Mingyan's design drafts appear brilliant and detailed.
Under his clear leadership, BlueStar Studios can produce new games with such high efficiency.
Otherwise, to give an example: if the ALPHA version of Blue Star Apocalypse comes out and players don't give it a good rating, only a C grade, then it will most likely have to be reworked.
Then this game will have to be delayed until next year, the year after, and the year after that...
After going through those detours, it will be like any other game, taking three or four years to develop before being released.
This shows how crucial it is to have an experienced producer leading the team, as this directly determines how long the team will take detours.
A team is considered successful if it takes three or four years to achieve good results.
If Mingyan only needs a little over a year to lead the team, what should we call that?
"A miraculous, perfectly successful grand undertaking guided by divine intervention"?
Even so, the hungry players are still not satisfied.
"We want two games a year!! One VR game and one fantasy game!" Zhou Liye shouted.
Then, he was glared at by the others around him.
One of the burly men roared, "We want ten new games to play every year! We'll cry if you don't give them to us!!!"
"..."
Zhou Liye froze for half a second, then turned around and roared, "I want twenty a year!!!"
—Are you devils?!
Mingyan's mind was racing, but on the surface he maintained a rational smile, pretending not to hear the murmurs from the audience.
However, the host suddenly looked shy and said, "I want to too..."
Mingyan said expressionlessly, "No, you don't want to."
host:"……"
Ming Yan made a decisive move and immediately changed the subject, saying, "Regarding the new game, I don't have a complete design document yet, but the ideas are already quite clear."
The host exclaimed excitedly, "Can you reveal just a little bit? Just a tiny bit would be great!"