It's worth noting that even Mingyan himself only managed to get a few B-level ratings when he played the game.
He buys clothes based on numerical values; by opening the detailed data list, each item has its specific attributes.
Pure, charming, sweet, innocent, heroic... all kinds of styles are available.
Mingyan specifically used the types that had the highest impact on level scores, and tried to find the combination with the highest style score through permutations and combinations.
In other words, it's like playing a girly game with the mindset of a science student.
—What? Is this outfit beautiful? I don't know, as long as it gets a high rating.
During the testing period, players like this were quite common.
For many science students, setting aside the storyline and visual presentation, this is a game purely based on numerical values.
Each level has numerical requirements for success, and then presents the player with a problem, requiring them to combine the best possible numerical values using limited resources.
Furthermore, if the existing resources are insufficient to reach the required level for success, how can we acquire more resources with minimal cost?
For example, should you buy a piece of clothing directly from the store to compensate for a specific style, or try your luck with a ten-pull gamble?
Even if they suddenly announced tomorrow, "We're not doing dress-up anymore, we're turning into card battles. 'Innocent' will be renamed 'Melee,' and 'Alluring' will be renamed 'Ranged,' and we'll use attributes to determine the winner of each round," these players would still play the same game.
That's right, most players who spend money on the Dragon Slayer Sword are just playing for the numbers! They don't care what the numbers are called at all.
The biggest difference between "Cloud Dreams of Clothes" and previous games lies in its appearance, which can attract a considerable number of female players and players who are attracted to aesthetics.
Basically, during the testing period, the reactions of these players were completely different from those of the former.
"Ahhhhh, this outfit in the store is so beautiful and ethereal! My daughter would look absolutely stunning in it!"
"I've wanted this little crossbody bag from LE for a long time, and I never thought I'd be able to get it for my daughter. So happy, so happy!"
"How did this outfit even get an A grade? Wait, I'll also go for gothic style. I'll go to the store and get a set that I guarantee will look better than this example."
"The hairstylist is so handsome! Will my daughter have a side story with him? What, this game doesn't have romance content? But my daughter is so beautiful, how could no one be interested in her..."
Three days have passed, and some players are already genuinely raising their daughters.
The main feature is that outside of certain levels, the game's main interface will be set to Yunshang's room, allowing players to see what their daughter is doing anytime, anywhere.
Moreover, the clothes Yunshang wears are also selected by the player. Players can customize four categories: casual wear, pajamas, sportswear, and formal wear, and Yunshang will change into them at the appropriate time.
Normally, Yunshang would stay in her room, studying, playing games, making phone calls, sleeping, and doing many other everyday things.
There are also Easter eggs here. Yunshang also plays "Finger Hero" produced by the Dragon Slayer Studio, and occasionally wakes up in the middle of the night to "harvest crops".
Yunshang's built-in AI also allows her to interact with players to a certain extent.
For example, it can support some simple daily conversations.
For example, sometimes Yunshang will send a pop-up notification, revealing her face to tap the player and ask what they are doing...
Moreover, Yunshang's age is set by the player at the start of the game, and her personality changes as she grows older.
This age range is between 12 and 20 years old, allowing players of all ages to experience the joy of raising a daughter.
This character design made many players feel that it was exceptionally vivid.
After spending several days together, they easily accepted Xiao Yunshang, and many people cherished her dearly.
Even more remarkably, some people have started spontaneously choosing clothes for their daughters in the online store, rather than for the purpose of completing the game.
Take Comrade Xia Cheng for example.
"How can our precious daughter only have so few outfits?"
"Buy, buy, buy! I have to dress up my little princess beautifully! My daughter can pull off any style; she's a natural clothes hanger!"
That's something to be proud of.
After this test, Mingyan had a general idea of the results.
According to the testing team's estimates, most media scores for "Cloud Dreams" will be between 7.0 and 9.0, while its sales potential is a standard S-level.
At this level, for most companies, it's a game of "If you do it, you're guaranteed to make money! Whoever finishes it first will make the most money! Let's work overtime, guys!"
However, for the Dragon Slayer Sword Studio, it's just a routine matter.
After all, it's the God of Wealth who is looking out for them.
Mingyan spent another day overseeing the Dragon Slayer Sword workshop, mainly reviewing documents and discussing the next course of action.
"Cloud Dreams of Clothes" is confirmed to be released on February 14th, during the Lunar New Year holiday, and the pre-release promotion has already been launched.
The game's official blog released a mysterious PV early this morning, marking Princess Yunshang's debut as a single!
The song is an exclusive creation, the PV is overseen by a professional team, and the camera will switch between different scenes.
Yunshang wore a gothic-style dress in the castle, Yunshang wore a flowing, wide-sleeved fairy dress on the clouds, Yunshang wore a youthful school uniform in the classroom...
Every scene makes you want to scream, "It's so good!"
Humans are visual creatures, and the Dragon-Slaying Saber understands this well.
They then defined all the clothing and accessories that appeared in the PV as "epic level" and put them on the store—at the highest price of 199 yuan per piece.
Mingyan's schedule will soon require him to return to Blue Star Studio.