...
The designers slowly typed out a question mark: "...?"
As is customary, Blue Star Studio gave the Blue Star Doomsday 2 development team a short break and treated everyone to a buffet dinner.
At the gala, Ming Yan also praised their efforts for "Blue Star Apocalypse 2".
Although he didn't understand why players would cry over such a wonderful storyline...
Xia Cheng, who was standing to the side, smiled and said, "Maybe it was because it felt so perfect that she was moved to tears."
Everyone nodded in agreement.
Next, after dinner, the designers from Blue Star began an activity they had recently become very engrossed in:
Nation war tabletop role-playing game.
The so-called "tabletop role-playing game" refers to a type of tabletop game that is usually played by a host and several players, using props such as maps, dice, and rulebooks to complete an unusual role-playing game.
The habit of playing together in a tabletop role-playing game originated from the two months of wormhole fluctuations back then, and it's one of the old traditions of Blue Star Studio.
The idea for the national war tabletop role-playing game was originally inspired by a small project at Morningstar Incubator.
Each player on their table no longer plays a single character, but rather represents a nation.
Initially, their portrayals were based on real-world country templates:
The Chaoyang Alliance is a multi-star cluster alliance, covering a vast area with open customs, and its local governments possess considerable sovereignty. Its specialties are virtual reality and spacetime travel technologies, making it a technology-driven entity.
The Galactic Empire is a constitutional monarchy with a royal family possessing ancient dragon bloodlines, and its government has highly centralized power. Its strengths lie in its military system and special units (dragon-based), making it a military-based, violent powerhouse.
The Suzaku Empire is essentially a dual-rule society, with two princes holding power, and all Suzaku citizens can establish mental links with each other. Its specialties are foreign policy and Suzaku Nirvana; could it be considered... a marriage alliance?
The original designer, who played the role of the Suzaku Empire, proposed: "I want to arrange a marriage between a prince and the eldest princess of the Galactic Empire, and then form an alliance with the Galactic Empire... Is that okay?"
Everyone in the room was stunned!
Host: "Is this even possible?"
"Zhuque" said, "Why not? Don't you like the Zhuque people?"
Everyone: "..." But while everyone else is working hard to advance their technology and build armies to attack enemy strongholds, you've come up with a marriage tactic?
It was as if a door to a new world had been opened.
As designers unleash their creativity, the concept of "national war tabletop role-playing games" is becoming increasingly prevalent.
In addition to the traditional victory of conquering the entire universe with military force, they have also developed alliance victories by forming alliances with allies through marriage, tycoon victories by controlling all nations without bloodshed through economic means, and faith-based victories by brainwashing all opponents through religion or culture...
Of course, everyone wanted a technological victory, to give the home team Chaoyang Alliance a little preferential treatment, but no one could think of a good way to do it.
Finally, they decided that countries that have completed the technological advancements can build wormholes and migrate to another universe.
That's incredibly imaginative.
Later on, they began to use civilizations and races that had appeared in history.
It has everything: red crystals, insectoids, the empire of ancient dragons (which was banned because the setting was too powerful)...
Then he openly stated that he always used the Blue Star civilization, and every time he was beaten up by these interstellar people.
Clearly stated: "..."
Ancient fossil civilizations are really weak...
Later, as the rules were refined one by one, the game content also increased.
It's already difficult to manage everything on the table with just one host.
There's so much to record on my desktop, including what buildings each country has constructed, what technologies it has researched, what policies it has implemented, how many troops it currently has, how many resources it has, how many diplomatic matters it has, and so on...
Host: This is so hard for me quq
Why are all my colleagues so good at designing?
So, two programmers were called to the designers' desks.
When Mingyan said with a serious expression, "There's a small program here that needs your help," the programmers all sat up straight, thinking it was some important and confidential project.
Surprisingly, what the designers actually wanted was a recording tool...
"It would be best to record what you do in each round."
"Right, right, it would be best to also calculate the economic changes each round. Oh, and shouldn't our hero characters be able to have children?"
"Let Prince Suzaku and Princess Galaxy have a child? It's terrifying to think about."
The programmers on Earth are all considered top-tier professionals; creating such a small program only takes them a few tens of minutes.
Although the interface is a bit rudimentary, every program starts from the command line.
Since everyone is so familiar with each other, the designers are already adept at using the various ugly interfaces created by the programming masters.
Two days later, the programmers announced that they had joined the national war tabletop RPG family.
"Quickly! Big shots, give us a Mechanical Empire, and an Artificial Intelligence Empire too!"
The designers then added two new civilizations and two new characteristics: disregard for morale and rapid replication.