Kapitel 125

Of course, in addition to the two mentors who are responsible for guiding them, Ming said that he would also check their progress.

The group of recent graduates will give presentations at the beginning, middle, and end of the project.

One of the designers received extra points.

Because he is extremely passionate about League of Legends, and his own rank is also very high.

After discussing with the current head of League of Legends, it was decided to directly transfer this newcomer to the League of Legends team.

This group will always need manpower because League of Legends is constantly being updated.

Newcomers can obviously get enough training in a vibrant, established project.

The new game "Card Alliance" isn't anything special.

Its core gameplay is simply: card drawing.

...Then cultivate them into stronger cards, combine them into a reasonable lineup, and challenge the next game level.

On Earth, there are countless mobile games like this, but those that ultimately succeed in dominating the market mainly rely on superior production quality and better distribution channels.

A mature game genre best fits the "bucket principle" (i.e., the weakest link in the system).

The amount of water a bucket can hold is determined by the shortest plank.

A gacha game may not have many strong advantages, but it must have all the essential features to survive in the fierce competition.

If, on this basis, a particular plank is of slightly higher quality, then it has the potential to suddenly explode in value.

Of course, there are still many games that possess this kind of capital.

So the most successful one in the end... was actually due to luck.

What luck!

Four thousand years ago on Earth, Mingyan's country had many followers who imitated him.

We'll make games in whichever genre is currently popular.

If a core gameplay element becomes popular, they immediately work overtime to create a knock-off version.

Given the production capacity at the time, the finished products from large factories were essentially identical, with almost no difference in quality.

Even within a large factory, three identical finished products can be produced, leading to internal competition.

Ultimately, whoever manages to seize the market depends on luck.

Back then, being a game designer was just like being a bricklayer.

No understanding or design is required.

Play some good games by others, then copy the various systems in them, and then use the copied notes to inform the artists and programmers how to do it.

At most, you'll have one more "duty": to be scolded by players.

That's all.

There was a well-known joke at the time that described a very successful game product.

The creators stated:

In our country,

Some people know how to make games, but they can't make popular games;

Some people create hit games but don't know why.

Our project team combines the best of both worlds—

We have no idea how to make games, nor do we know how our game became popular.

This joke is both self-deprecating and reflects the helplessness and despair of game developers towards the market at the time.

Before the apocalypse, Mingyan was one of them.

Given the current environment, he was helpless and was nothing more than an "IT bricklayer."

But at least he was doing his best to fight against the cruel reality.

In fact, Mingyan made a modification to one of his original design proposals for "Card Alliance".

Although this card game has a pay-to-win card-drawing system and the cards are divided into four rarity levels: N, R, SR, and SSR, the basic stats of cards of all levels are almost identical.

In other words, "rarity" only represents how difficult it is to obtain a card, not how powerful it is.

Even players with extremely bad luck, nicknamed "African Chieftains," can still achieve the top spot in the entire server if they have a set of N cards and know how to build a team and play the game.

The advantage for those who spend money on gacha pulls is basically that they get rarer and better-looking cards...

And more side stories to unlock these beautiful cards.

It's like paying money to buy some DLC that doesn't affect the game's balance.

Mingyan has already done his best in making this design.

The goal is to ensure the game itself is profitable, while also preventing oneself from being forced out of business and starving.

It is also necessary to ensure that players can have a normal enjoyment of the game, rather than being forced to pay money to avoid being fed garbage.

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