Kapitel 242

Zhu Wenshu understood his meaning and quickly put on a fawning smile, repeatedly inviting him to the dinner party that evening.

During his time on the cruise ship, he didn't improve in any other areas, but he became increasingly adept at eating, toasting, and flattering.

...

At this very moment, in a meeting room of the Dragon Slayer Sword Studio.

Mingyan's virtual avatar is sitting at the head of the conference table, speaking eloquently about the manuscript on the screen:

"...In conclusion, the focus of the new game will be on visual appeal and entertainment. This is a completely new attempt, and according to my estimate, 'I wanna go home' will not exceed 100MB in size, encompassing three levels, eleven side-scrolling maps, and three bosses."

"There are eight of us here; that's our entire core team for this game project. Theoretically, we should be able to produce results in a maximum of two months. Therefore, the game's price—"

"I plan to price it at 1 yuan."

In the meeting room, everyone started discussing quietly among themselves.

The 1 yuan from Chaoyang Union is quite cheap; some people see it on the street but are too lazy to bend down and pick it up.

The price of Minecraft at 6 yuan is already surprising; it's a prime example of a game that offers great value for money.

Surprisingly, the new game "I Wanna Go Home" is priced at just 1 yuan! That's practically giving it away for free!

Even so, no one raised any questions about the God of Wealth.

Unlike at Blue Star Studio, everyone in this conference room is focused on making money.

Before the chief designer made a mistake, this place was his personal domain, and no one would question his decisions.

Because so far, the chief designer has never said he made a mistake!

He said that if he can make a profit by pricing it at 1 yuan, then it's only natural.

The only marketing person present even lowered his head and started recalling the corresponding advertising slogans.

At that moment, the chief designer at the head of the table smiled and said, "By the way, contact the relevant live streaming platforms again. Tell them that our new project is very suitable for cooperation."

Chapter 81 The Devil Team

The Dragon Slayer Sword Studio has always been very mysterious, which is quite different from the Blue Star Studio.

Blue Star is a company with a generous and gentlemanly demeanor. From the studio's management regulations to the game's development progress, release date, and even the destination of player donations, almost everything is open and transparent.

Bluestar's official website always displays the latest announcements, sharing the thoughts of the creators with the players.

Bluestar never restricts its employees' blogs; they can say whatever they want, as long as they don't reveal confidential information about the new game.

But the Dragon Slayer Sword Studio is different; everyone there understands the principle of "making a fortune in silence."

When the first game, "Against the Heavens," was released, this policy was clearly stated—

We do not disclose financial statements, do not solicit investment from the public, and do not recruit from campuses or experienced professionals.

Recruitment relies mainly on internal referrals and headhunters; funding is largely self-sufficient; and additional needs are primarily met through outsourcing companies.

This must be kept secret!

The outside world is still speculating about the profitability of the various games from the Dragon Slayer Studio, but they can only make some inferences based on the rankings on the leaderboards, and there is no accurate data.

Just like the chief designer of the Dragon-Slaying Saber, he exists in the clouds, in the fog, and in legends; no one has ever actually seen him.

The only groups that can work closely with the Dragon Slayer Studio are the relevant teams from the two major platforms, Atlas and IPP.

Atlas now treats the Dragon Slayer Sword Studio like a god, and the team responsible for liaison work has long been separated from the marketing department and transformed into the "Dragon Slayer Sword Affairs Department," which is only responsible for relevant matters.

The head of this department is the one who often writes articles praising the chief designer of the Dragon Slayer Sword; he's quite famous within the company now.

Many people choose to be introduced through him if they want to get involved with the Dragon-Slaying Saber.

Whether the chief designer of the Dragon-Slaying Saber would be willing to hand over his business card is another matter entirely.

This time, the Dragon Slayer Sword Studio took the initiative to send letters and contact the three largest live streaming platforms in the Sixth Star Province.

The live streaming industry has become quite mature in this era, and game live streaming is arguably the most important segment, without exception.

For these live streaming platforms, being able to cooperate with good game companies is certainly a bonus!

To be able to collaborate with a studio like Blue Star... that would be an unimaginable dream.

Many streamers have become overnight sensations simply because of one game on Blue Star; Blue Star is the symbol of traffic!

In terms of traffic, the Dragon Slayer Studio is certainly not inferior; the only difference is in the audience.

So when they received the invitations, these live streaming platforms were very excited and immediately sent their best teams to negotiate.

Mingyan still uses a virtual avatar to discuss matters with them in an online meeting room.

The people present used their true selves and showed no dissatisfaction with Mingyan's actions; in fact, they seemed to take it for granted.

—A genius, after all, must have some quirks.

What's the point of not showing yourself to others? Even if you become a dog and sit in the head seat, you're still a god of wealth dog.

The purpose of explicitly inviting them is also very clear.

He wants to sign a contract directly with a live streaming platform for his new game, "I Wanna Go Home," to ensure that there will be corresponding live streaming content and recommended placements after its release.

Such contracts can be signed by three parties, including: the game developer, the live streaming platform, and the streamer.

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