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The top-voted comment below is: 【Tell me! What did your roommate do to offend you?!】【Roommates have always been a scourge…】

"..."

Yes, that's how Zhou Liye was deceived by the comments before.

Zhou Liye cried out in grief and indignation, "I never believed your lies!!!"

Overwhelmed with grief and anger, Zhou Liye closed the game and then stood there in a daze for a while.

Faced with a desktop full of clutter, he couldn't resist clicking on "Wormhole Fluctuation" again.

"You have to get back up where you fell down..." Zhou Liye said through gritted teeth, "I don't believe I can't even beat such a small game! I was just unlucky just now. I could have gotten past it with any random gas planet... Whatever, I'm sure I can beat it this time."

After saying that, he selected "easy difficulty".

Comments: 【hhhhh, so true!】

Online, people who had similar experiences to Zhou Liye began to lament their plight on Blue Star's official forum.

This is a very magical thing:

Like other extremely difficult games, when players of Mortal Souls die, they tend to blame it on things like "the boss was too hard," "I haven't gotten used to the mechanics yet," and... "this boss made by the devil is simply impossible for a human to beat!!!"

99% of players of "Wormhole Wave" would attribute their death to "bad luck".

A key feature of roguelike games is randomness, and another meaning of randomness is: it's time to test your luck.

Right and wrong are clear at a glance.

Some people get incredibly lucky from the start, entering a random wormhole and emerging right next to their destination.

Some people, like Juliet, are doomed from the start, going without food for over a dozen galaxies... This is a 0.001% probability event.

In theory, Wormhole Waves has an infinite number of universes and an infinite number of possibilities.

Many players believe that if they have bad luck in one game, they will have better luck in the next game, and then they start the next game.

Hand after hand, for some reason... and then it got light.

In response, optimistic players stated:

[The last one hundred million!]

[One more time! Mommy, just five more minutes, I promise I'll go to sleep!]

[Suddenly I understand the gambler's mentality, lol]

Is Chief Designer Ming cursed?! Every game he makes is addictive. They're all so difficult, yet we just can't stop suffering through them!

...

Xia Cheng felt he was qualified to comment on whether this person was poisonous.

How could it have turned out like this?

He often came to the Blue Star Building, intending to spend a pleasant afternoon tea time with Mingyan.

As we chatted, we somehow developed a strong interest in Blue Star's new game, "Xia Ke Xing," and felt quite excited about the game's prospects as Ming Yan described them.

Then, Xia Cheng was pulled into the internal version testing of "Xia Ke Xing".

At this point, it was already the last week of work before the Lunar New Year.

The development progress of "Xia Ke Xing" is quite optimistic, and it is expected to be officially released in September this year... Perhaps the beta version can even make it to the Blue Star Carnival in May and have its own experience venue.

Because the game is so large, we can only divide it into different parts and develop it bit by bit.

So far, about 40% of the overall map for "Xia Ke Xing" has been completed. The remaining parts are either still concept art or still slowly taking shape in the hands of map editors.

However, the game system already has a rudimentary form.

In addition to the core combat system, martial arts training system, light footwork and life skills that Xia Cheng experienced last time, "Xia Ke Xing" now also has a dungeon system, transportation and pet systems.

By the way, the built-in card game has also been officially implemented! It's called "Hero Cards".

The gameplay of Hero Cards is a one-on-one fair battle, and each person's deck is freely collected, with the cards featuring various famous heroes from the martial arts world.

There are also quite a few Easter eggs inside, such as the card called "Nameless Swordsman," which is based on the swordsman class in League of Legends, and the latter is based on Comrade Varian.

Mingyan even asked Xia Cheng, "Would you like to make a cameo appearance?"

Xia Cheng was a little embarrassed and rubbed his hands together, saying, "I didn't help with anything, can I still make a cameo appearance?"

Mingyan smiled and pulled up a map, pointing to it and saying, "Look, this map is called Langhuan Wonderland. It's a hidden map. All the NPCs in it are cameos from us. Adding you is a good addition."

Xia Cheng immediately looked inside and saw all sorts of "strange" NPCs already standing there.

He immediately spotted an NPC inside who was writing something with his head down and said, "Is this you?"

Mingyan: "Huh? How did you know?"

Xia Cheng: "..."

Because none of the other NPCs are as dedicated as you.

Working even within their own game! Unbelievable!

The NPC in the story is a scholar who is always writing at his desk.

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