Capítulo 94

It still didn't come out; the third time it was 80%.

If it still doesn't appear, then the fourth time is 100% guaranteed to appear.

Overall, the critical hit rate is still around 50%.

However, the biggest difference lies in the player's viewing experience.

Throughout history, human intuition about probability has been unrealistic, and even far removed from "true randomness."

They might think: I have a full 50% critical hit rate. I didn't get it the first time, and I didn't get it the second time either. So I'm sure I'll get it the third time, right?

Some might even say: Consider the first two times as accumulating good karma.

But the "true randomness" is actually this: the probability of the third time is still 50%, and there is still a 50% chance of not getting a critical hit.

This has absolutely nothing to do with the previous attacks!

However, if a player experiences a series of consecutive missed critical hits, they might start to question their own luck: "Seriously? Is my luck really that bad?"

The advantage of Mingyan's "unreal randomness" lies in the fact that it perfectly aligns with human intuition and expectations.

—You have a 50% critical hit rate. If you don't get a critical hit three times, you're guaranteed to get a critical hit on the fourth time!

This critical hit immediately put the player at ease: Oh, I made the right choice with my gear purchase; the game is still under my control, and I can still fully understand my damage output.

And there's no need to worry about bad luck leading to "faults not caused by war".

“Authenticity has always been the biggest feature of games in the league. It is the most deeply rooted concept in the minds of many game developers, and it has indeed guided the development of games to this day,” Ming said. “However, it has now become an obstacle for you! It makes designers feel like they are dancing in shackles, unable to fully unleash their imagination and talent, and it also makes many games lose the best gaming experience.”

"One very important thing about working on Earth is to learn to discard preconceived notions and smash those rigid dogmas. Remember this: our goal has never been to replicate reality or create a second world. That's nonsense; it's about making mass-produced replicas, not art."

"Our goal is to give players an immersive experience that is based on life but transcends it, allowing them to enjoy a joy and emotion that the entire universe cannot provide! That is what video games are all about, that is the ninth art."

Chapter 36 Completely Enchanted

Soon, the popularity of the modules launched on the official website began to spread further.

After leaving the core circle of Blue Star fans, a large number of Minecraft game fans also received the push notification.

Next are the experience-oriented players, who are those who haven't had an in-depth experience with the original game.

Many of these players had already deleted the previous version of the game.

but……

"What? The new version adds new enchantments? And we can raise hamsters now?!"

"I suddenly miss the little treehouse I made... I really want to visit it again."

"What are modules? And Chief Designer Ming personally oversaw their development?! If you don't play this, are you even human?"

"9th download, Minecraft, launch!"

To summarize, one of the four fundamental human traits is: the "it smells so good" mentality.

Meanwhile, Minecraft's rankings have started to climb again.

It's important to know that after the Lunar New Year, it's the time for many new games in the Sixth Star Province to be launched and compete for top spots on the charts.

A large number of new games, fresh off the ground, have flooded the fiercely competitive Spring Festival market, hoping to achieve instant fame and overnight riches...

But then, Minecraft surprisingly climbed back up the charts with just two mods that combined were less than 50GB.

It's like a respected elder in the martial arts world, someone who seems to be highly esteemed and ready to retire...

Suddenly he's experienced a second spring in his life?!

In the minds of StarCraft players, if you've played single-player games for more than two years and have no plans to enter the esports arena, then it's about time to start preparing for retirement!

But Minecraft is different.

Not only did it return, it also broke into the top 100 again.

Within two days, Minecraft returned to the top 50 and is now on its way to the top 30.

Faced with such overwhelming momentum, the younger generation could only sigh in despair: Senior! Are you trying to kill us all?!

On both the A-Home and Ai-Home platforms, corresponding special topics have appeared.

—These are the "Pixel Art" and "Sandbox Games" themes, respectively.

Without a doubt, the highlight of all is still Minecraft, the original game that cannot be ignored.

At this time, the first wave of traffic to Blue Star's official website was astonishing.

Mingyan had to make a last-minute phone call and rent two temporary servers to manage to capture all the downloads from players.

Besides the "Discussion and Chat Area," the most popular area on the forum is the "Mod Creation Area."

As mentioned earlier, game engines for the StarCraft era are very user-friendly.

In addition to the hardcore programmer development model, the game engine also supports designers, artists, and even players who do not know programming to participate in the modification and production of the game.

BlueStar Studios only integrated a portion of the engine's functionality to create a tool specifically for making Minecraft mods.

After the tool was made available for download, many hardcore fans were interested and downloaded it.

Of course, there are also people among them who have enough knowledge to actually make games—although they are few in number, they are the producers of the ecosystem!

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