Capítulo 171

AI can dodge any skill that is theoretically dodgeable 100% of the time; and it can achieve a 99.99% hit rate with any skill that is theoretically hit.

Moreover, the computing power of AI is terrifying; it can predict tens of thousands of possible outcomes for a battle every second, and then choose the most suitable strategy to easily achieve the outcome it desires.

For example, when a player sees an AI with low health, they might rely on their intuition to judge whether they can kill the opponent with a single skill combo.

However, AI doesn't rely on feelings; it relies on calculations.

The attack, defense, distance, and even the accuracy of skills and the reaction speed of human players can all be calculated in an instant.

If the player can't kill it in one combo, the AI will immediately attack, seemingly making a last-ditch counterattack, but in reality, it's as steady as a rock.

It can be taken down in an instant; it doesn't even appear in the player's field of vision.

This is still the case for MOBA games. If we change it to FPS, that is, shooting games...

If an AI is not weakened, virtually no human player in the world can beat it.

—99.99% gun accuracy, want to know more?

— Seamless movement, multitasking effortlessly, want to know more?

— Scope in 0.001 seconds, control recoil, turn around instantly, want to know more?

—You can pinpoint the location of a footstep as low as 1 decibel, and predict the entire flight path of a grenade while it's in the air. Want to know more?

In this kind of game, a fully-fledged computer AI could easily defeat a hundred human players.

The AI in MOBA games isn't that overpowered, but it still needs to be weakened to some extent.

For example, you could deliberately prevent the AI from moving, or even make it catch the player's skills with its face according to certain patterns.

Programmers are mentally exhausted too.

Making AI dodge skills might only require two hundred lines of code;

However, to prevent players from getting completely crushed, an additional two thousand lines of code are needed to teach the AI to act, and to make it realistic.

The acting was spot-on; he really portrayed a weak, newbie getting utterly crushed by the players...

And these players are still saying things like "they're as bad as bots"?

Oh.

Innocent.

Even the "nightmare human-machine" designed in the open doesn't dare to release its fully realized computer AI.

To protect the pride of these naive players, the computer AI still has to move around and take skills, so that players can't feel the difference between them—it's just that the probability of taking skills is reduced a little.

As for the game's difficulty itself, it has to be compensated for by additional mechanisms.

For example, deliberately letting players know that the AI's mana consumption is only half that of the player's, or that the AI is using a "map-wide cheat"... and other such "extra enhancements".

In this way, even if players lose, they won't feel that they are really much worse than the computer, but that the computer is cheating!

After all, it's just an AI that they thought was terribly bad.

And so, it turned out exactly as Blue Star Studio had expected.

In the first week after the "Nightmare AI" mode was launched, players were in despair, and everywhere they were cursing the AI for cheating.

[Waaaaaah! Who dared to mess with the cult leader again?! Let's crowdfund to kill him, okay?!]

[It really was a nightmare; I kept dreaming about being brutally killed by the computer last night.]

From now on, I'll argue with anyone who says the AI is too easy!!

[The devil has finally proven his true nature... @TTTX, you better come out and take your punishment!!!]

High-level players spread the word and formed raiding teams, attempting to achieve the first clear on their server.

They consider being the first to clear the "Nightmare AI" level as a significant milestone!

Even professional clubs are eager to try it out, having their players attempt to complete the mode during their free time, ideally while streaming it live.

The reason why players are so enthusiastic about the first clear achievement is quite simple.

It's already the third season, and everyone knows that top players in League of Legends can easily become overnight sensations.

And now, the honor of being the "world's first" is right in front of them!

Esports is all about skill, and whoever is the first to achieve this is undoubtedly a strong player.

Traffic and honors are all easily obtained.

How can anyone not be envious?

This "nightmare human-machine" mode is difficult, but not so difficult that it's impossible to complete.

This can be seen as a test for skilled gamers by Blue Star Studio. According to Mingyan, the difficulty level is roughly equivalent to "even Platinum-ranked players can beat it".

Of course, according to the person in charge's translation, what was explicitly stated was: "Players at Platinum rank and below, suffer!"

On the fourth day after the new mode was launched, a team in the sixth star province announced the world's first clear.

This team is a high-ranking team led by a professional player. After several rounds of practice, they have roughly figured out the AI's combat patterns and how many cheats it is using.

After that, everything fell into place, and I cleared the "Nightmare AI" dungeon according to the pre-planned strategy.

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