Capítulo 204

Within the Atlas platform, a data analysis team had already been set up to closely monitor the performance curve of "Idle Heroes" within the first 24 hours after its launch, ready to provide new recommendation schemes at any time.

This is the treatment the God of Wealth receives!

By this time, the player community already knew what kind of people the Dragon Slayer Sword Studio was.

On the Atlas forum, dedicated to the Dragon Slayer Sword, the anticipation level for "Idle Hero" is around 71%, but the data shows a clear C-shaped pattern.

In other words, a large number of players either gave it a perfect score or the lowest score.

[The money-grabbing studio is back! Wallets, run! Anyone who turns back will be doomed—don't blame me for not warning you!]

[ED: A music company whose talent was wasted on games.]

Blue Star: A film company that got sidetracked by gaming.

Potato: A bug company whose business was ruined by games.

Dragon-Slaying Saber: Too lazy to waste time, let's just rob the money.

Coal mine owners are different; they don't bother with useless things like posting player reviews.

Their past experiences in the games developed by the Dragon Slayer Studio have taught them one thing: Want to have fun? Spend money! A first-time purchase brings temporary pleasure, and continuous spending brings temporary pleasure too!

For them, this is the true masterpiece!

Aren't those games that test your skills and intelligence tiring to play?

As a result, many bosses and their children also paid close attention to the Dragon Slayer Sword and had their AI assistants download the game immediately.

Their assistants are all ready to go!

Because coal mine owners don't have to go through the hassle of paying money out of pocket one by one.

They would call their assistants or secretaries, hand them a phone and a SIM card, and instruct them: "Top up 200,000 yuan first and see. Buy the most expensive items in the mall. Let me know if you run out of money, and if you can't spend all the money, complain to customer service."

Yes, this is cold, hard money; this is the cruel reality.

With widespread attention, the data from the initial launch of "Idle Heroes" was meticulously presented on numerous screens.

Within the first hour, it suddenly appeared in the top 50 of the free-to-play paid games chart!

—It didn't even make it onto the free game download charts before it was listed because of its paid subscription rate; it's practically leaving no room for others to survive.

This is the power of whales (players who spend a lot of money on in-game purchases). Their assistants' first task upon entering the game isn't to play the tutorial levels, but to find where the recharge portal is.

Many StarCraft players initially didn't know what the fun was in the game "Idle Heroes".

Just like back in the Star Show competition, even industry professionals couldn't see the potential in Yu Bing's earliest game.

In the short time after starting to play, players didn't find this idle game particularly fun.

[This seems pretty boring. It's still just about building a team to clear stages, right? What's the difference between this and "Card Alliance"? Does it mean I don't have to use skills?]

It's nice that I don't have to control the levels myself, but it's a bit boring to just watch the expert fight monsters.

These female warriors are beautiful, but I don't recognize any of these heroes... Oh well, I'm going back to playing League of Legends.

However, once the first truly meaningful "idle" game began, players collectively found it surprisingly enjoyable.

At first, they didn't realize the inexplicable feeling of pleasure they would experience after being prompted by the game to enter and collect loot.

Then, some people started thinking about when the next harvest of spoils would be.

Also, can the heroes automatically advance to the next level? Will it be possible to obtain rare purple equipment in this level after two hours?

Yes, these are early symptoms, and they are relatively mild. They just make people overthink.

Soon, the disease progressed to the middle stage.

Players started checking their phones frequently, eager to see how much the top players were earning.

During this period, short periods of inactivity will not bring them significant changes, so players are essentially just aimlessly taking out their phones to collect a few coins.

Then, as the disease progresses to its later stages, it gradually becomes incurable, showing signs of poisoning.

Players:

[Ugh! My hand! Why won't it control itself?! Swish, swish, swish, swish my ass! What's the point of swiping? I haven't even hit anything yet!]

[I got the purple legendary hero! Hahahaha, now I can reliably auto-farm level 20!]

[Heavenly spirits, earthly spirits, rain god cult above, I want to wake up to find golden materials lying in my loot box... Only sleep can stop me from constantly spying on these heroes, are they even working?]

[Could the Dragon Slayer Sword studio please add a small whip item to the in-game store? I really think these players are being incredibly lazy. At only 120 monsters per minute, when will they ever accumulate enough experience to level up their characters?!]

Ultimately, their condition will reach an advanced stage.

[Hahaha, I used MTLAB data simulation to conclude that among the top twenty golden heroes, Baozi Niang is definitely a T0-level character. Don't miss out!]

This game is addictive! My phone alarm clock looks like this now... (Screenshot attached)

The screenshot clearly shows this player's alarm clock interface, which has more than thirty alarms in total!

It's one thing if there are events on the hour, but many players have received such reminders;

There's also an alarm clock that goes off every three hours to remind him to check the loot boxes; otherwise, once the boxes are full, there will be no more loot.

There's also an alarm clock with precisely calculated minutes to go, so that after accumulating enough experience while AFK, you can quickly level up your hero and then AFK in levels with higher rewards.

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