Capítulo 253

This streamer is the quiet type, often going a whole day without uttering more than a few lines, and when he does, they are usually just dry game tutorials and personal insights.

He couldn't learn from those shrewd and charming streamers, so he could only quietly hone his skills and play more games.

Thus, his ranking in the game streaming section has always been rather awkward. At best, he can get into the top 20, and at worst, he drops to hundreds of places or less—basically depending on the type of game he is streaming.

Unexpectedly, such a small game as "I Wanna Go Home" almost brought him to the top spot.

Traffic in the game streaming section is dynamic in real time.

At this point, only two of the top ten live streams were playing other games, while the remaining eight, at first glance, were all playing "I Wanna Go Home" with blue skies and white clouds!

The number one player, "Miss Juliet," regularly tops the charts due to new games, which is something everyone is used to.

This tech streamer, "Yao Lingmeng," went from an unknown streamer to a top-tier influencer, which surprised many people.

Is "I Wanna Go Home" really that fun?

Many people started asking each other questions.

Whether it's fun or not is still unclear, but—

It's definitely "very beautiful"!

By evening, the gaming area had become a hotbed of "I wanna go home" play.

All the small-time streamers are jumping on the bandwagon to ride the wave of popularity. Anyone with a dream, who wouldn't want to become an overnight sensation like "Yao Ling Meng"?

If the game is difficult, then let it be difficult...

After experiencing "The Soul of Mortals," everyone has become more accepting of suffering.

So what if we suffer for someone else?

The only concern is that the game "I Wanna Go Home" is simply too small in scale.

If you play freely and stream it all day long, you can beat the game in as little as half a day – that's the official claim about the Dragon Slayer Sword.

Even the slowest person, even someone who dies multiple times, will only last three days at most.

This amount is not enough to support a streamer in maintaining their traffic, so some people have already started to plan ahead.

Questions have arisen on multiple platforms, including IPP.

Where can I find games like "I Wanna Go Home"? Or something like "Mortal Souls"...?

[Forget it, I doubt anyone could make a game as powerful as "Mortal Souls." My requirements aren't high; something like "I Wanna Go Home" would be enough, even if it's a bit challenging.]

Chapter 86 Soulslike Games

In reality, laymen see the spectacle, while experts see the details.

Just as many people believe that the success of "The Mortal Soul" lies in its high level of difficulty, the popularity of "I Wanna Go Home" may also be due to its extreme difficulty.

But those in the know can see that the traps and levels in "I Wanna Go Home" are incredibly imaginative and full of creativity, yet they also demonstrate the ability to translate imagination into reality.

It couldn't have been so successful just because of the difficulty!

What truly made "I Wanna Go Home" a success was its dramatic viewing experience, which drew one anchor after another into the trap.

Just like a pre-arranged comedy, it awaits all sorts of actors to audition—the right person will naturally deliver the right performance, making the audience laugh uproariously.

Such screenwriting skills are already extremely rare and hard to come by!

The chief designer of the Dragon Slayer Sword Studio is a mastermind behind the scenes. After meticulously planning these programs, he watched as the anchors and viewers fell into his trap one by one.

He's the biggest winner.

The power of this "genius" is truly terrifying.

Yet there are still many people in this world who cannot grasp this truth and are only learning superficial things.

Just like Tingxi Studio, they worked overtime urgently to release a new side-scrolling action game.

—I heard that, pressured by performance evaluations, they have completely abandoned their old shift scheduling and are now almost operating on a three-shift system.

The computers are never turned off. As soon as one person finishes their shift and goes home to rest, the next person immediately takes over, seamlessly continuing the game development.

Such intense work allowed them to develop a new side-scrolling game in roughly the same amount of time.

The art style of Tingxi's new game is quite similar to that of "I Wanna Go Home".

Unfortunately, "it's easy to draw the skin of a tiger but hard to draw its bones," and in the end, it only resembles the form but not the spirit.

Their game is essentially still a standard monster-hunting and level-clearing game, lacking much originality and production highlights.

These hastily produced mini-games are so poorly made that even the people promoting them can't find a catchy gimmick.

The result of a hasty launch is that it sinks to the bottom without a sound, without even a splash.

The hype from the old game Empire Grip has finally died out—internet users in the StarCraft era are quite forgetful, and no one will remember an insignificant studio.

Zhu Wenshu originally thought that being scorned by players was already unbearable.

Unexpectedly, what was even harder to bear was the feeling of being ignored and neglected.

He seems to have disappeared from the gaming world now.

There are many other small studios in a similar situation to Tingxi Studio.

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