Capítulo 475

Then a new victory condition was added: convert all life into data, a mechanical catastrophe victory.

A few more days passed, and the programming experts began to be dissatisfied with the host's management speed.

"It's too slow. It takes two minutes to get the settlement feedback for one round of operations. Why don't we get rid of the host and make it more complicated by creating a program backend to calculate it?"

As a result, the running club activities on Blue Star finally had official technical support.

The programmers were completely absorbed in it, and even after get off work every day, they didn't forget to update their auxiliary tabletop RPG 2.0 mini-program.

When the Lunar New Year holiday ended at the end of February that year, and everyone returned from their vacation, they discovered that more than a hundred people on Blue Star had become addicted to this tabletop role-playing game.

Meanwhile, the technical support from the programming experts has quietly reached version 3.1.

Now they no longer need to play games face-to-face with designers at a table; they can simply log in to the game online and play anytime, anywhere.

In addition to economic, military, and diplomatic aspects, a game now requires attention to a series of new design elements such as logistics, heroes, reputation, cultural level, faith, and leaders.

The programming experts took a look and chose to integrate it directly, then used the game engine to complete the project.

When the designers returned to work after the holiday, they were met with the extremely rudimentary "Tabletop RPG Assist 3.1" program and fell into deep thought.

"emmmmmmm..."

"Did we unknowingly create a new game???"

At this time, the players were unaware of this "great news".

They are still enjoying the fun brought by "Blue Star Apocalypse 2", and most people haven't even finished playing the game yet.

Of course, the urging for more updates is still indispensable:

[Next game?! Tell us quickly, which game will it be next?!]

This is the first time.

When Mingyan saw their urging for more updates, he actually smiled knowingly.

They actually got ahead of the players!

Is this the same feeling an author experiences when they have a backlog of drafts and can get ahead of the readers?!

197. Happy Birthday

At this point, players had not yet fully recovered from the afterglow of "Blue Star Apocalypse 2".

Inheriting the consistent style of Blue Star, although the main storyline has a limited length, the side quests are several times longer.

Players can now explore the wasteland of Earth for a long time without feeling repetitive.

The timing was also perfect, as it was Lunar New Year's Eve, and everyone was very relaxed.

Several media outlets have successively published their reviews of "Blue Star Apocalypse 2", and overall, the scores are quite good.

Of course, the league also showed its importance to the "Blue Star Apocalypse" IP, and quickly gave its rating after the holiday.

9.0 points.

Graphics: 9.5, Music and Sound Effects: 8.5, Story Experience: 9.5, Game Fun: 9.0, Content Depth: 8.5.

This rating was not unexpected for Blue Star.

After all, it was a game made by the second team of Blue Star. Although the resources were plentiful, a lot of content still had to be outsourced.

Even big names like Schrödinger, Varian, and Ling Xiaoman did not participate in the entire production process; they could only supervise the feedback and progress of the outsourced work.

The reason why the visuals are still quite good is largely because Blue Star Studio has a very large library of materials.

For example, the special effects of Russell's abilities in "Blue Planet Apocalypse" were all stored in the studio's asset library after the special effects were completed, so that the artists could use them at any time.

When it comes to "Blue Star Apocalypse 2", the art team can dig out this material and refine it. The result will save time and resources, look good and elegant, and give players a sense of familiarity.

It is also because of this factor that Bluestar is now very skilled at making games, making them faster and faster, and basically never falling below its own standard.

The scores for "Blue Planet II" from various media outlets are also quite similar, hovering around 9 points.

Polydrake seemed unimpressed with the plot, giving it a mediocre score.

Only io gave a good score of 9.7.

This media outlet is practically becoming the number one bootlicker on Earth lately; it's as if every editor in their department is a member of the Ming Cult, completely taken over by them.

It is said that they are currently recruiting new editors, one of the requirements being that they can get along well with their colleagues.

— "Can chat well" means: You're also a Blue Star fan, right?

In this environment, it's only natural for everyone to be a fan of Blue Star.

A classic, great game may not appeal to everyone, but what about the next great game? And the one after that?

Blue Star's taste is all-encompassing, and each item is a classic; there's bound to be one that will capture the heart of any player.

In the words of designers: "There is no one in the world who doesn't love playing games! The problem is that they just haven't found the right one for them!"

After all, even the old-fashioned Teacher Zhou eventually fell into the trap of raising a daughter...

In mid-February, the Ming Cult spontaneously organized a secret activity.

The activity was initiated by several senior members and conducted secretly through crowdfunding, so outsiders had no way of knowing what they did.

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