Clearly stated: "..."
They may need a large number of testers to avoid thousands of bugs.
It's worth mentioning that a cute little one recently visited Earth.
Luke, little boy.
If you recall, this is Odin's apprentice, who played a significant role in promoting "Way of Assassins".
As a big fan of Chief Designer Ming, on March 1st, he not only sent a birthday cake, but also sent himself along with the cake.
Of course, he didn't get to meet his idol that day.
Luke and the marketing team were among the first players to test this tabletop RPG.
At first, they were quite confused by the simple and unadorned interface: "How do you play this? I don't really understand it. Do I have to play the emperor? Or the consul?"
After the staff patiently explained, Luke quickly learned it and exclaimed, "Oh, this is interesting! I can actually create an alliance and achieve victory through marriage?"
After several more rounds, it quickly became six o'clock in the evening.
The staff didn't see Luca and his group leave the experience room, so they had to come and find someone to go eat.
By this time, Luke had already begun exploring various new ways to play the game: "Hahahaha, I can leave treasures on a desolate planet and wait for the other side to pick them up, then set up an ambush to catch them. First, I'll torture them until they're completely depressed and in unbearable agony, then arrange for a beautiful woman to marry them to increase their favorability by 20 points, and then I can recruit them as my son-in-law..."
The staff member glanced at his screen.
Luke then assembled an army, which he named the "Army of the Son-in-Law".
Staff: "......" The devil?
Sure enough, little angels who idolize the devil will eventually have their wings stained black...
A few hours later, the people who were working overtime or staying for entertainment on Blue Star gradually left.
Even in the dead of night, the experience room was still brightly lit.
Luke: "Last round! After this round I'll have the new technology, and I really just want to see its effects!"
A few hours later, the main entrance of the Blue Star Building opened, and employees entered one after another by swiping their work badges.
A new day has begun.
The staff found Luca with panda eyes in the testing room, along with a table full of disposable coffee cans.
Luke: "Don't stop me! I'm going to sleep after this round! Really, this is the last round!"
After this round is over.
Luke: "This is the real final round! Five minutes, it'll be over in five minutes!"
199. The Last Billion Rounds
This game, which originated from an internal tabletop role-playing game, has now entered the testing phase, but it still doesn't have an official name.
That day, several designers went into the conference room again and had a short meeting.
"I suggest we give it a more imposing name, like 'Golden Spears and Iron Horses'?"
"Isn't it a bit too similar to the new game next door, Dragon Slayer Sword?"
"No, no, no, 'Golden Horse and Iron Cavalry' sounds like a game where all you do is fight and kill, but don't we also have a system that automatically generates melodramatic stories?"
"Or call it 'National War Tabletop RPG'."
"This is way too casual! And it's gotten so far that it doesn't feel like a tabletop role-playing game anymore..."
"Hmmmm, how about calling it 'Kingdom' or 'Power'? After all, the player is directly playing the role of a nation."
“Calling it ‘Galaxy’ would be nice, or something like ‘The Sea of Stars’.”
"This is great, this is great, it sounds so powerful."
I remember back in the early days, when Blue Star named a game, they would hold a very serious public vote.
As more games were released, the designers gained experience and were able to resolve all issues through small meetings.
After all, they've also discovered that game names are becoming less and less important.
Even if Blue Star made a game and simply named it ":), and drew a hundred smiley faces in the game description, I believe many players would still click to buy and download it just because of the word "Blue Star".
There might even be players who haven't even played the game, but are already blindly praising it just because of the name "Blue Star".
Finally, the designers quickly notified all departments of the new name.
The art team quickly started working overtime again to create a powerful and imposing logo and cover for the new name.
Incidentally, the marketing team also specially ordered two posters.
These two posters also look very hardcore.
The first image is a screenshot of the current game, showing rows of white text scrolling across a black screen.
These hints are all about events that happen in other countries within a single turn, and players need to use their own imagination and analysis.
As the game progressed, the number of prompts became so overwhelming that they appeared as if gibberish was flooding the screen.
Above the garbled text, the words "Galaxy" are displayed horizontally. The lead-gray font is grand and imposing, full of metallic texture, and immediately evokes images of steel.