Capítulo 486

However, at this year's carnival, quite a few people were so engrossed in voting on the large screen outside that an entire afternoon could easily slip by.

So when Mingyan announced at the end of the player meet-up that the venue would stay open for another month after the carnival ended this year, players expressed their relief.

While the carnival's popularity was still high, Bluestar quickly launched the full version of "Galaxy".

This game is positioned as a turn-based strategy game. When it was released to the market, many players thought that Blue Star was finally planning to enter the turn-based game market.

Then, Mingyan's video at the player meet-up was released.

Ming said: "In fact, this was originally a team-building game within Blue Star. We played it together on a tabletop for several years until the beginning of this year when, by chance, we suddenly had the idea to turn it into a video game."

The players were all stunned by his words.

[Holy crap, this is insane!!! Is this the kind of game we usually play for team building?! Why is it that our team building activities always consist of rock-paper-scissors and Werewolf, games that haven't changed in years...?]

[Aaaaaaah, I want to work at a game company! I want to be led in team building activities by an amazing designer!]

[The scheme orchestrated by Earth is terrifying.]

[Other games spend a year thinking and a year developing, finally polishing a good game, and Blue Star??? Is it toxic??? Just something you can whip up like that???]

Within a week of its release, "Galaxy" received an average score of around 9.5 on various media platforms.

The only drawback is probably the game optimization issue, since the earliest program architecture was just a "Tabletop RPG Assist 3.1"...

Of course, player reviews are more reliable than media ratings.

On Atlas, the platform with the largest player traffic, Galaxy's rating has been pushed up to 9.9.

It received rave reviews.

And the negative reviews are like this:

[Negative review! Ever since I downloaded this game, I've never been on time for school again!!]

[Isn't that weird? There's just a "Next Round" button, and clicking it made it automatically turn light out?]

[Heh. This trash game ruined my youth. I'm not going to say anything more; I still have two scenarios to complete.]

As fans of Earth, the members of the Ming Cult naturally pay the most attention to "Galaxy".

As early as a week after the game's release, people had already posted walkthroughs, and these walkthroughs continued to be updated as each scenario was completed.

Currently, their most recommended strategies are: Galaxy Speed Push, Suzaku and Affinity.

Because the former Galactic Empire specializes in military affairs, while the latter Suzaku Empire specializes in diplomacy, this approach is the simplest and has the highest probability of success.

However, by the time they got to the final scenario, "Zerg Swarm," almost everyone was unable to beat it.

It's too difficult, really too difficult. The enemy starts by possessing the entire universe, and they are the Zerg, whose military reproduction rate is the most terrifying. I only have an exiled government.

All the experts on the forum are stuck on this one level.

Everyone was racking their brains and racking their brains, playing through one all-nighter after another.

The final problem was solved by a legendary "antique connoisseur".

He introduced a completely new genre of gaming—

[Vermilion Bird Core Advection]!!

When they first saw this name, everyone was shocked.

Because the Suzaku Empire's character settings clearly state that, as a peace-loving race, the Suzaku people will not initiate wars against any country.

A group of innocent and carefree little "silly birds"—this is the affectionate impression that the people of the interstellar world have of the Vermilion Birds.

Therefore, if you encounter the Suzaku Empire in the game, you can usually resolve the issue through trade, diplomacy, and marriage alliances. Even if the relationship is bad, Suzaku will never take the initiative to attack.

However, the "antique connoisseur" discovered a loophole in the game.

In this game, each civilization has an innate "warlike" stat. For example, the Rising Sun Alliance has an innate 0 points, while the Galactic Empire has an innate 80 points. The latter is more warlike than the former and is more likely to declare war when relations are low.

The Vermilion Bird Empire has an inherent -255 points, completely eliminating the possibility of initiating a declaration of war.

but!

In the game, there is a magical artifact called "Peace Dove" that will be randomly generated. The civilization that obtains it will automatically lose 1 point of "Warlike" value.

Once the Vermilion Bird Empire obtains this artifact, the -255 point value will decrease by 1 point, becoming -256 points.

Then... the value exceeded the program's range and overflowed.

The underlying principle may only be understood by programming experts, but after the overflow, this value is recognized as the maximum value, 256 points.

That's how it happened.

Having received the "Peace Dove," the Vermilion Birds continued to speak to the players with the most loving, gentle, kind, and innocent expressions and tones set in the game:

"We love peace!"

In the next round, they raised a total of [unclear], as well as a star-destroying cannon with the equivalent of 100 stars, and began manufacturing biological weapons on their home planet.

"The Vermilion Bird Empire is most skilled in biotechnology," the Vermilion Birds said with a smile. "We will definitely heal you properly!"

Then the next round.

They retrieved the long-sealed "Apocalypse Virus" from the laboratory and spread it throughout the universe.

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