Capítulo 490

He had been writing about this case on and off long before "Galaxy" was published.

The appearance of "Galaxy" slightly disrupted the schedule of Blue Star.

However, it's nothing serious, because during this time, Chief Architect Ming once again secluded himself in a small, dark room and wrote an interesting new game—

It was the "fourth one" that was revealed to players back then, a monster hunting game.

“Initially, this idea was intended to be integrated into Dragon Hunter,” Mingyan explained. “So in the earliest plans, most of the time players would hunt dragons, and the pre-game quests were mostly about exploring the dragons’ range, setting traps, or even stealing dragon eggs.”

"However, we later decided to separate it from 'Dragon Hunter.' The main reason was the significant difference in game content; I didn't want to force players to engage in hunting battles while simultaneously going out to raise dragon eggs. That would be too grindy for them—"

When the word "liver" was mentioned, the designers all smiled knowingly.

Inside the meeting room, everyone received Mingyan's design drafts and carefully reviewed them.

Indeed, the first half is clearly very much in line with "Dragon Hunter". Although it was modified later, it still reminds people of the "dragon egg" from time to time.

One designer couldn't help but laugh and said, "It would be perfect for a collaboration with our Dragon Hunter."

The person next to him laughed and said, "I can already guess what the marketing team is planning—they'll probably give away special collaboration dragon eggs when they launch a new game."

"Look at this, the 'Hunting the Thunder Dragon' quest is the final quest for three-star hunters, we can totally link it with the Thunder Dragon egg. After hunting the Thunder Dragon, there's a 1% chance that a dragon egg will spawn in its lair. Players can bring the dragon egg back to camp, and the Thunder Dragon egg will be available in the Dragon Hunting Scrolls under the same account..."

"Two-way linkage, bundled marketing. Not bad!"

In the latter part of the new game design proposal, the missions began to extend beyond simply hunting dragons.

The game's background is currently set as "players are stranded on a strange planet and must hunt monsters to obtain resources to become stronger," so it's not surprising that any kind of monsters will appear on the new planet.

Besides the dragons at the top of the food chain, players will also encounter powerful beasts, some fighting alone, some possibly fighting in pairs, and some shameless ones even coming in packs.

There might also be docile, neutral creatures, all sorts of insects, fish, birds, and even plants and humanoid monsters...

“Although each of our missions will only require players to complete one objective, each mission will actually be assigned a map,” Ming said. “We have currently identified six map themes: grassland, rainforest, desert, volcano, beach, and ruins. Under each theme, I hope to build a relatively complete ecosystem. Moreover, we will also divide it into different situations during the day, night, and other time periods.”

"When players are on a quest to hunt a Thunder Dragon, the map cannot only contain the Thunder Dragon; it must be filled with other elements, and you can even see other hunting targets required in other quests roaming around. This is not a requirement for the players, but for us designers—to construct a bizarre yet logically consistent monster planet requires a very complete and organized design."

"This daunting task is now being assigned to you."

When the meeting ended, the designers walked out, each carrying a stack of papers, chatting and laughing.

Outside the door, a group of members from other groups were looking at them with envious eyes.

—Look at the expressions on these people's faces! It's obvious the cult leader has come up with another new idea!!

Working as a designer under the gurus always gives me a sense of guidance. I never feel lost or directionless while working, which is truly enviable.

Meanwhile, Mingyan walked out of the conference room, answered a phone call, and then rushed off to another meeting.

His schedule is packed today because both sides need him!

On one side is the Dragon Slayer Sword Studio, and on the other side is the Morning Star Incubator.

On the other hand, they are also preparing a new game.

When we were working on "Cloud Dreams of Clothes", the designers created another storyline, but it was not used and could only be left there to be polished.

Now, more than two years have passed since "Cloud Dreams" was released. The game's revenue has become relatively stable, the market is relatively stable, and player loyalty has hardly fluctuated.

No longer needing to worry about competing for traffic with "Cloud Dreams", the new game can finally be put into development.

—They're going to start selling men to female gamers!

The Dragon Slayer Studio has really gone all out to make a game targeted at women.

During this period, they have continuously recruited many talents specializing in this field from outside, and have also actively sought external assistance.

They have already agreed to many collaborations, including with romance novelists, musicians who produce love-themed tracks, and talented painters who excel at creating portraits of handsome men.

Everything was done to pave the way for the older women!

They even made special arrangements in their offices to give designers a romantic feel.

Heart-shaped dolls, music boxes with two little figures kissing, romantic soap operas playing on a loop in the break room, and even employee dating perks...

They're all giving it their all.

Modern dragon-slaying designers are obsessed with pink bubbles.

When Mingyan was chatting with his deputy chief engineer, he noticed that the latter had a pink cartoon cat screen protector on his phone.

The burly deputy chief engineer, standing at 1.8 meters tall, shyly hid his phone: "Oh dear, you found out! Please don't tell anyone, I still care about my reputation."

Clearly stated: "..."

During a meeting at the Dragon Slayer Sword Studio, Mingyan felt that something seemed off about the style.

For example, meetings to slay dragons used to be like this:

"To drill holes in equipment, you need a drilling tool, and after drilling, you need to polish the tool. Then, the gems embedded in the holes need to be synthesized. From level 1 to level 9, each level requires three gems of the next level to synthesize. There is also a chance of failure. You can use items from the store to increase the probability. Low-level items may still fail, and you need high-level items to ensure that the gems are not lost!"

"Yes, yes, let's add an enchantment system. Each level of enchantment requires different materials, which can either be gathered by themselves or purchased from the store. The gathering points will respawn at fixed times, so let them compete on luck and online time, and exhaust their game time cards!"

"Let's add a spirit to the equipment. The spirit needs to be leveled up and nurtured from level 1. It needs to eat all kinds of materials at each level, the kind that will starve to death if it doesn't eat for a day."

"You guys forgot about enhancement! Enhancement should be continuous from level 1 to 15, with only a 1% chance of getting a huge drop on the final level. Our shop sells enhanced equipment from level 1 to 15 to maintain its level, hehehe..."

"Of course, equipment also needs to be in sets... You can also collect sets, hehehe..."

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