Even the heavily armored enemies didn't pose much of a problem for him, because these tin cans were so clumsy that they were like stone men in front of him. Once his joints were removed, he couldn't be bothered with them.
Once all NPCs are defeated, the red alert status will automatically disappear.
—Well, because no one saw anyone sneak in.
So the assassin continued his "stealth" with an air of nonchalance, walked up to the trembling target huddled in the corner, and simply handed him his spear.
Ding, mission complete.
At the same time, because there were absolutely no (living) eyewitnesses, it was a very successful assassination.
Since no one could hunt down the assassin, he simply walked out of the cathedral and calmly opened the mission settlement interface.
Task completed.
Synchronization rate: 100%
Task rating: Grandmaster.
Please return to any Bluebell outpost to claim your quest reward.
While Xia Cheng was still dumbfounded, Ming Yan and the designers had already begun their discussion.
"It seems that the combat AI of the heavily armored NPCs needs to be improved. Even if their legs can't move, they have to continue fighting. The current difficulty is a bit too low."
"Under the highest alert status, the speed at which the enemy is pouring in is a bit distorted. We need to test it a few more times to ensure that all the enemies in the entire alert area arrive within one minute."
"By the way, we need to add a new evaluation method for missions. If a player completes a mission using a direct confrontation approach, we shouldn't use the assassin's evaluation method anymore; we can change it—"
"Hmm, for example, how about giving a rating of 'berserker'?"
"Isn't this a bit too far off-topic? Wouldn't it be better to call it 'Peerless'?"
"Hahahaha, did you use a reference to the simulated League of Legends? I think it's totally OK. You can just call it 'Unrivaled,' and add a line like 'I am the real Unrivaled Assassin!' for even more entertainment value."
The designers joked around while recording what they learned from the test.
The specific evaluation text and the like will naturally be handled by the subsequent plot planners, and are not the focus of this test for the time being.
Xia Cheng looked deep in thought.
Mingyan asked, "What's wrong?"
Xia Cheng said, "Now I understand why the difficulty of the Mortal Soul is like that... What kind of freaks are your test players?!"
Mingyan said innocently, "We just invited some fans who play Blue Star games as usual. You see, even ordinary players can complete the mission so easily, which only means that the mission difficulty is too low. It wouldn't matter if we increased it a bit more."
Xia Cheng: "No, it doesn't matter at all!"
Mingyan smiled kindly and said, "Anyway, our players have already experienced the mortal soul, so I don't think anything can stump them. Just let them keep trying."
Xia Cheng: "..." A devil?
In reality, it's only when a new game is 100% complete that it seems so difficult.
Each task has different evaluation criteria for completion.
In this teaching level, there are three evaluation points:
First, follow closely behind the phantom of the great demon king Odin and arrive near the mission objective within the time limit;
Second, maintain a "stealth" state before the assassination until the target is killed;
Third, after the assassination, escape the pursuit within a limited time and return to a safe state without vigilance.
Even if all three ratings are the lowest, it doesn't matter. As long as the target is killed, the mission is considered complete.
For example, a novice assassin might be flustered and unable to climb up the church, or sneak up to the target, triggering an alarm and having no choice but to charge in, possibly dying several times along the way...
It's okay, we can always come back stronger.
Even if you manage to throw a dart and take down the mission objective in the chaos, that's fine too.
If you then lead your pursuers in a chaotic chase, and even after circling the city three times, you still can't shake them off, the system will automatically make the pursuers turn back.
It's just a 10% task completion rate, nothing to be ashamed of.
Upgrading from a "freshman" assassin to a "trainee" only requires completing fifty 10% missions—after all, Chief Strategist Ming isn't a devil, and he's quite understanding towards rookies.
After the test is completed, Blue Star routinely provides all testers with boxed lunches.
Even though this is an internal test within the studio, the cafeteria staff have already brought up several large carts. Today, they're serving thirteen-spice crayfish.
Xia Cheng mingled among them and received a boxed lunch without attracting much attention.
The staff at Blue Star chatted and laughed, having grown accustomed to seeing this young master and gotten used to it.
Xia Cheng sat down next to the tester who was using "Unparalleled" mode and noticed that neither of them had a Blue Star work badge on them.
Xia Cheng tentatively greeted him, and the latter said with a smile, "Were you also specially invited to participate in the test? This is my second little red stamp, I'm so happy."
Then we saw this cool, domineering, and unparalleled assassin pull out a small red badge (which Blue Star uses to reward test players), and then, like a kindergarten child receiving a little red flower, happily stick it to his chest.
Yes, she even puffed out her chest.
Xia Cheng: "..." No, this is not quite the image of a master I imagined.
Next, Xia Cheng managed to extract information about this expert.