Moreover, the reward dragon will definitely hatch safely. Unlike other dragons, which will become diseased eggs and then dead eggs if they do not meet the hatching conditions within the time limit and can no longer be hatched.
In the designer's words, "Of course, we need to take an extra layer of insurance for the items we send out."
However, there's always a way out; the reward dragons can reproduce!
Like other dragon species, reward dragons can either produce purebred dragon eggs by pairing male and female, or they can crossbreed with other dragon species to produce hybrid dragon eggs.
Of course, no matter what kind of dragon egg it is, it will no longer have any "insurance".
The attribute cap for the reward dragon is certainly very high, but it does not break the balance; instead, its attributes are similar to those of other rare dragons.
What truly makes dragons special is their skills—
Each bonus dragon has a 50% higher chance of acquiring a rare skill when it grows to the next stage compared to normal.
Hybrids with dragon bloodlines will also have a 10%-50% chance of increasing their chances, depending on the closeness of their bloodline.
This is an attribute that most unlucky players would ignore, but for elite players who raise a large number of dragons, it's practically a golden road.
After the official website vaguely introduced the characteristics of the reward dragon, they even figured out how to "reroll the attributes"!
It's definitely too early to talk about the Hunter Tournament right now.
Most people are only just beginning to hatch dragon eggs and spend a little time cuddling with their baby dragons.
The first Hunter Tournament was explicitly stated to be held on the last day of the Blue Star Carnival.
The Blue Star Carnival has now been forced to be extended to three days because there are more and more games on Blue Star and players are becoming more and more enthusiastic, making two days feel too cramped.
If you do the math, by around May 20th, about 80 days will have passed since the public beta launch, which is enough time for those hardcore gamers to hatch their eighth batch of dragon eggs.
If we don't rush to catch wild, high-quality dragon eggs, but instead pursue a path of eugenics and superior breeding, then we can manage to catch up with the third generation of purebred dragons as they grow into adolescence.
Therefore, most players are still in a hurry to cultivate their own "first generation".
The day after its release, "Dragon Hunter" reversed its previous decline and climbed to the top of various mobile game charts.
This game isn't the typical free-to-play, paid-to-play type; instead, it costs 30 yuan to download and includes a built-in in-game store.
The store doesn't have any items that disrupt the game's balance, maintaining Blue Star Studio's conscientious style.
On the very first day, players were already shouting on the forums:
[Dad, you forgot to charge me again, Dad!!!]
[This great planet has been working on this for a full six months, and you only charge 30 yuan... Even if you made a simple expansion pack for "The Legend of the Condor Heroes," you'd earn more than that. You'll starve yourselves at this rate! (shouting hoarsely)]
[Please, please release some skins... What? We already have almost a hundred dragon species, so we don't need skins at all? Then please, could you release a batch of paid dragon eggs?]
Very genuine feelings.
It's been a long time since anyone has advised Blue Star to rip people off so aggressively, because games like last year's "Assassin's Way" and earlier games like "Blue Star Apocalypse" and "Mortal Soul" were all born in the spotlight.
All the media outlets in the Sixth Star Province are reporting on it extensively, and the approximate sales figures for each game have been roughly estimated by professionals.
So far, Bluestar has occupied almost half of the top ten spots on the sales chart.
The players felt particularly gratified and proud watching this scene, after all, they were one of them.
It's been a long time since I've had the chance to complain about how Earth doesn't make money, but—
[Old habits die hard! It's been so many years on Earth, and they still haven't learned how to scam money. Look at the other side, they've practically exhausted the female-oriented market!]
Everyone on Earth felt that their fans were truly unique... kind and gentle.
As a lightweight AR game, Dragon Hunter was not designed for profit.
When it comes to profits, which game can compare to the legendary success of League of Legends?
That's impossible.
Most games are made out of love, not for money; otherwise, they would have made expansion packs for League of Legends long ago...
Although that wasn't the original intention, the biggest benefit that "Dragon Hunter" can bring to Earth should be the government's tax exemption policy.
At the beginning of the year, Lanxing took "Dragon Hunter" to sign up for the "Offline Health Movement" of the Network Information Propaganda Department and received the number 1024.
The top programmers were very excited:
"Ah! A perfect integer!"
"That feels so good! My OCD finally feels better!"
"We won. I knew we won as soon as I saw the numbers."
Mingyan slowly uttered a question mark: "...?"
It's rare to see programmers this happy. Could it be that things are really settled?
On the second day after the official launch, for the first time, everyone stopped paying attention to the real-time data on the game platform and instead focused on the backend page of the Network Information and Publicity Department.
Real-time data was collected on time within 24 hours of going live.
Yesterday, the average number of steps taken per person in the sixth star province was 4189, and the average distance was 3.1 kilometers.
For comparison, before the release of "Dragon Hunter" two days ago, the average number of steps per person was 2,961, and the average distance was 1.9 kilometers.
Incidentally, in yesterday's exercise data, the proportion of running time compared to walking time increased by about 20%.