"???"
"!!!"
The other party was initially confused. They had clearly been told by the God of Wealth who slayed the dragon that they would consider cooperation upon returning, so why did they receive a post from Blue Star?
When he saw the signature on the letter, he was shocked and turned to the secretary, asking, "Am I seeing things? Why are the names of the legal representatives the same?"
"Boss, it seems to really be the same person, Chief Engineer Ming..."
"Holy crap! This guy is also the owner of the Dragon Slayer Sword Studio? How much money does he make in a year?! He's practically the richest man in a sixth-star province!!"
secretary:"……"
My own boss is very good at getting straight to the point.
Indeed, for business people outside the gaming industry, the most prominent characteristic of both Blue Star and Dragon Slayer Studios is their ability to make money.
No, it should be said that they are "incredibly good at making money".
Nowadays, the budget for each project on Blue Star is around one billion, but the final cost will not exceed that much.
Even including long-term costs such as employee bonuses and server maintenance, the cost of running a game for a year would not exceed two billion.
But take a look at their projects.
Minecraft is an evergreen game, consistently maintaining sales in the tens of millions every year.
The first game, "Blue Planet Apocalypse," has just seen a small sales surge thanks to the sequel, "Blue Planet Apocalypse 2." This series is arguably the most well-known trademark on Blue Planet.
Both "Soul of Mortals" and "Way of the Assassin" are top-tier titles, and their rankings in the League of Legends Platinum Hall of Fame are obviously impressive.
As for the two online games, *League of Legends* and *Dragon Hunter*...
The policy benefits that the latter can bring have already made countless people drool;
The former is an even bigger money-devouring behemoth, with its revenue reportedly approaching 10 billion last year. Its industrial chain supports hundreds of thousands of professionals, and its profit margin is so high that other game companies would be tempted to quit.
If Blue Star were a company now engaged in commercial operations and wanted to go public, countless investors would probably be scrambling to acquire it.
Even if it isn't, countless business owners still want to hand over their business cards.
However, as long as Blue Star doesn't transform, it will remain Mr. Ming's private property.
This asset is far more valuable than any antique collection, mineral planet, or money market fund, because it is still growing, and more importantly, because it governs a whole ecosystem.
In today's Blue Star ecosystem, loyal players are found throughout the Chaoyang Alliance, and there are hundreds of millions of enthusiastic fans. Players all over the world may not know which game is the best of the year, but they are sure to have heard the eight words "Blue Star productions are always top-notch".
Bluestar's official website has become an important mouthpiece for the gaming industry and a place where people's hearts and minds are gathered.
Even Mr. Ming's personal blog is something that can reach the highest levels of government on a daily basis.
The month before last, a mini-game called "Poetry and Wine in the Jianghu" was released at Morningstar Incubator.
The game was modeled after the background of "Xia Ke Xing" and was finally released after a year and a half of development, catching the release window after the Lunar New Year.
Unfortunately, the craze for "Blue Star Apocalypse 2" hadn't died down yet, and this little game came out rather quietly.
Morningstar Incubator's marketing team was naturally very dedicated, but unfortunately, they couldn't persuade the players that they simply didn't have time to play other games.
As a result, by the end of the month, the "sob sob sob" and "wailing" crowd that had been ignited by "Blue Star Apocalypse 2" had calmed down a bit, and Chief Designer Ming posted a blog.
[A small contribution: Morning Star's new game, *Poetry and Wine in the Jianghu*, is a good game; I recommend giving it a try. (Attached: Screenshot of Mingyan himself playing *Poetry and Wine in the Jianghu*)]
The screenshot clearly shows his account and the server he is on.
That night, the corresponding server experienced a surge in traffic.
Servers that previously only showed as "popular" were suddenly pushed to the level of "full".
During the peak period after 6 p.m., the number of people in the queue suddenly reached more than 10,000.
—This is a terrifying number that even the most popular online games on the market may not be able to achieve!
This means that some players, even though they see "estimated waiting time: 2 hours", do not give up easily and still want to go in and take a look.
The next day, a count revealed that the number of new registered users for "Poetry and Wine Jianghu" the previous day was the highest ever, even about 400% higher than the first day of release.
It's all because Chief Designer Ming never posts on his own blog easily, and he had no idea that a single compliment he gave to another game could generate such a frightening amount of traffic.
His words also drew the attention of industry professionals to this mini-game.
When "Poetry and Wine in the Jianghu" was released, few media outlets paid attention to it. Only a handful of websites gave it a review, with a score of around 8 points, which is quite good for an independently developed small game.
But after that day, several major websites suddenly included the game in their "Premium Productions" section.
The well-known sycophantic io even gave its own review with great enthusiasm: 9.0 points, praising it as "uniquely creative".
A mediocre game that barely broke even suddenly became a hit due to massive traffic support, making the producer a fortune.
This kind of news is commonplace in the gaming industry.
But never before has a single blog post by one person triggered such a massive chain reaction.
VR Gamer couldn't help but send a message calling the chief designer of Blue Star the "game mastermind"—a title that not only praises his design skills but also implies his influence on other games.
As a result, even in May, Mingyan's back-end system and inbox were still overflowing with self-recommendation letters.
Some indie game developers want to replicate the success of "Poetry and Wine Jianghu" and have asked Mingyan to try out their games as well.