Kapitel 317

Well, with such a dedicated workaholic as Chief Designer Ming leading the way, the development cycle of any game on Blue Star never exceeds two years!

What surprised Mingyan the most was the second rule, "Maps depicting rain are not allowed to appear maliciously."

There are many smaller rules, but the main point is to prevent "Odin" in the game from moving around in areas with water.

He pointed to the note and asked his secretary, "What does this mean?"

The secretary was overjoyed and said, "Boss, have you ever heard of the 'Rainy Day Cult'?"

Mingyan nodded: "I know, Odin's fan club all call themselves the Rain God Cult, and their symbol... seems to be a rain doll."

The secretary laughed and said, "That's right, Odin's personal fans are all hoping for rain! Can you guess why?"

Mingyan pondered for a while, and then suddenly realized!

He had once come across that GIF on Odin's official website and was quite amazed by it.

"Is it because Odin got wet in a rainy map?" Mingyan said thoughtfully, "So fans started hanging rain dolls, and then it further developed into the Rain God Cult, which prays for rain..."

The secretary exclaimed, "Bingo!"

Clearly stated: "..."

He realized once again: the people of the interstellar world are really shameless! He always thought that the "Rainy Day Cult" was a very high-class organization, but he never expected that it was just a bunch of guys who were obsessed with looks and were licking the boots of the Great Demon King... No wonder the manager would make such a request, after all, the Great Demon King is a married man.

—But then again, how do we get this "Odin can't move around in places with water" rule into the game?

Therefore, during the subsequent planning meeting, Mingyan first announced the news of the cooperation with Odin.

While the designers were celebrating, Mingyan also raised this question.

The designers looked at each other, saying, "Should we make Odin unable to swim? The kind who would drown as soon as he gets into the water?"

Mingyan pondered for a moment and said, "Then when it rains... we'll have to make a special AI that absolutely hates rain, so it'll hide whenever it sees rain?"

The group roughly determined the issues in this regard.

The character uses Odin's image, and he will never go out on his own in the rain or go into the water on his own. If he is forced to go into the water, he will die and the player will have to reload the save.

Finally, someone couldn't help but complain, "This is truly a water-soluble demon king..."

As soon as he finished speaking, the office erupted in laughter!

Combining new settings with past discussions, this meeting primarily focused on finalizing Odin's appearance in the game.

He will appear as a senior NPC in the assassin organization, but he won't appear easily. He will only guide some key main quests.

To go a step further: In this game, the protagonist, as a novice assassin, is initially tasked with tracing the footsteps of the great assassin "Odin" and searching for the clues he left behind.

The game's main storyline revolves around a conspiracy involving the Papacy. Late in the game, the protagonist will find Odin, who will then guide the protagonist through two large-scale assassination missions before they part ways.

Well, in short, there will definitely be opportunities to lick, but it's definitely not something you can just see whenever you want.

Players must put in effort! They won't cherish things that are easily obtained.

One designer even chuckled mischievously, saying, "I've already thought of something. In the expansion, we can also do some biography about Odin's life, allowing players to learn more about the deeds of their predecessor."

"Yes, this expansion pack could include more CG. You can't overstate Odin's good looks; make him handsome! Make him cool! Make him so beautiful he could create everything!"

"While we're at it, let's make Odin's outfit a special appearance, unlocked by players after they complete all the achievements, so they can wear the same thing as the Demon King..."

"They'll probably mistakenly think they've become handsome too, right?"

"Then we'll make an exact replica of the merchandise! A master craftsman's showcase! Who could resist that?"

Then, the designers looked at each other and laughed together.

Mingyan touched his chin.

Oh dear, I have a feeling that his designers have gone bad too...

Never mind, it's definitely not his fault.

Chapter 119 The First Alliance Arrives

And so, Blue Star Studio's new project, "Assassin," was secretly and quietly put into operation.

In the early stages of game development, designers always need to have a complete design proposal first.

Currently, Mingyan has provided the basic concepts and general main storyline of the game. The next step is to work with the heads of each department to discuss the details of each module.

These modules include main quests, storyline, game map, models of the main character and important NPCs, CG animation, voice acting and music, combat system, visual presentation, performance optimization... and many other things that need to be considered.

Therefore, making a good game is not something that a planning team can handle alone; it requires a qualified team.

Just like whether a movie is good or bad, it's not something the director can decide alone.

Even in the early design phase, it was clear that the designers on Earth had officially entered a "walking dead" phase.

Conversely, programmers and graphic designers are now in a "high-spirited" phase, only needing to type on their keyboards and fix minor bugs every day, while watching the designers work themselves to the bone in their dark rooms.

Varian would often stand beside the busy designers, a cup of coffee in hand, and slowly sigh, "Ah, life and death, the cycle never ends..."

...

Busy times always fly by.

When Mingyan finally looked up from the endless stream of design proposals, his secretary reminded him that he had some news to report.

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