He took the same shortcut again and encountered the same little monster a few minutes later.
This time, he was so experienced that he only let the monster unleash one combo before skillfully blocking and counterattacking, swiftly and easily taking down the monster that had once humiliated him.
Then, he stood there and enjoyed himself for a while.
—That combo I just used was awesome! Those little monsters won't be able to get close to me anymore!
—I'm not the same person I used to be, hehehehe!
This is the most amazing thing about "The Soul of Mortals".
The game character didn't level up at all; both its attributes and skills remained the same as before, except for a slight decrease in sanity.
However, the players themselves felt a strong sense of exhilaration from "I've become stronger."
It's like the feeling of a loser who gets dumped and then makes a comeback. The monster that was once out of reach of his now is no match for him.
That feeling was absolutely invigorating.
Moreover, this time the expert had made preparations in advance.
Once he reached the designated position, he parried the attacking monster and successfully kicked it away, causing a wave of damage.
—It feels so good!
This completely different kind of exhilarating experience is almost like the kind of plot where you transmigrate into a book or are reborn.
They had foresight, meticulously planning out the enemies who played by the script.
This made the expert feel incredibly awesome, so happy that his blood was boiling, and he roared as he charged towards the "little monster"—
...Well, and then, as expected, he was killed by a completely new combo from the "little monster".
At this very moment, the designers outside the test room were all bowing their heads and taking notes.
Everyone wore a wonderful and satisfied smile.
"The design of the tutorial boss is quite successful. The boss didn't give him an overly large size, which definitely fooled a lot of players..."
"They all thought it was a minor monster at first glance, but they realized they needed to target it next time."
“Our ‘blocking mentor’ is quite competent.”
As they talked, the designers’ gazes turned to Mingyan’s back as he stood in front of the glass.
—Chief Engineer Ming is still the same Chief Engineer Ming!
While their design philosophy was still focused on "whether to teach players to block or dodge," Chief Designer Ming had already made the groundbreaking suggestion of "letting the monsters teach them the method that best suits them."
Meanwhile, the expert brother has already embarked on his seventh attempt.
His expression became extremely serious, completely entering the state of teaming up to raid the big BOSS back in the day, and even more focused!
He had discovered that the monster blocking the entrance to the only building was not a "minor monster" at all, but a genuine humanoid BOSS!
The kind of person who is dressed in tattered clothes but whose combos are insane!
He only found out this by paying close attention to details on the way. It turned out that the BOSS was a fallen priest named "Sisyphus".
This boss doesn't actually have high defense or health. If it stands still, players only need three or four combos to kill it.
The problem is that this BOSS has an insatiable aggression! He will rush up and unleash a combo attack whenever he sees a player.
Moreover, the third hit of his combo can directly break the player's "block" state!
It's important to know that many new players are currently playing a defensive, turtling style with their shields up.
Dodging is a matter of a split second, but you might still get caught up and hacked to death.
However, blocking can be a continuous state.
As the saying goes, "As long as I hide myself thoroughly enough, no one can touch my true form"...
There's a saying: "It's fun to block for a while, and it's even more fun to block all the time..."
But this "Sisyphus" BOSS is different. If you keep cowering in front of him, he will break your shield with endless combos and then beat you to death.
The expert died twice like this before!
After finally understanding the limitations of parrying, he abandoned his one-handed sword and shield weapon combination and began to try to recklessly use a two-handed greatsword.
Master: Come on! Let's fight! Let's see who kills whom first!
...
One minute later.
Brother expert: I was wrong, I shouldn't have had any illusions! Help! Dad, please stop hitting me! Ah, I'm going to die, I'm going to die... I'm dying.
The sixth attempt.
Suddenly, the expert had a flash of inspiration and pulled out a [missing item], which was the weapon used by the monsters on the road.
It was a small monster whose attack patterns he was already very familiar with, so he tried to learn the monster's combos.
I must say, it works really well!
The attack range of □□ is very wide, even longer than that of "Sisyphus", just enough for the expert to get a couple of hits outside the latter's attack range.