"Let's do another task; we want to see Luke find treasure!"
"Enter the secret passage! Capture the Great Demon King alive!"
The players were shouting wildly.
However, the host had already come over and announced that the demo video was over.
Luke stepped off the VR device, shrugged regretfully, and said, "Sorry, I have to go back to visit my real master."
As he said this, an audience member screamed, "You jerk! What are you showing off for?!"
Everyone burst into laughter.
Luke smiled happily, waved, and then scurried off the stage.
At this moment, the designers from Blue Star Studio made their appearance one by one.
Led by Mingyan, the designers all created very casual and relaxed virtual avatars; some even simply wore an old-fashioned Blue Star logo shirt.
However, these people are probably viewed through a highly filtered lens by players!
To the audience, it was as if a supermodel group of 1.9-meter-tall men had made their entrance, their powerful aura making people scream and cover their heads.
As is customary, this is the time when Ming Cult followers chant slogans in an organized and disciplined manner.
It's that saying: "A product from Blue Star is guaranteed to be top-notch; with the leader personally present, it's invincible."
But this time, the voice of the Ming Cult was gradually drowned out by casual players.
The players shouted with great enthusiasm—
"Waiting for an update! Update now! Update now! Update now!"
That domineering aura was so tangible, like a pack of wolves eyeing the stage with their green eyes, that the designers all took a step back in fright.
144. A heads-up
So, Mingyan didn't say any polite words after taking the stage.
First, with a mysterious smile, he uttered a single word:
"September."
...
No further explanation or preamble was needed; a single, straightforward word ignited the enthusiasm of all the players.
The cheers lasted for a long time before gradually subsiding, and the players were so happy that they hugged each other freely in the audience.
According to players' experience, it actually takes more than a year for Blue Star to release a game.
For a game development team, this efficiency is already quite high.
However, for such an excellent team as Blue Star, no matter how fast they develop, players will still feel unsatisfied.
The reason why tickets for the Blue Star Carnival are so hard to come by is largely due to the unsatisfied desires of the players.
Everyone wants to know when the new game will finally arrive!
The man who controls all of this is actually quite clear-headed about it.
All the holidays and project progress within a year were neatly arranged in his mind.
There are ways to bring forward the release date of "Way of Assassins" or to further improve the efficiency of projects on Earth—the simplest way is to squeeze out employees' spare time.
However, Mingyan stated that he was unwilling to do so, preferring instead to maintain 20 days of annual leave for Blue Star Studio employees, while also actively extending holidays for all statutory holidays, even if doing so would more or less extend the project's development cycle.
Because he considers games to be a form of art.
Those who are constantly exploited and forced to do menial tasks cannot create truly excellent games.
So the designers can still appear at the demo launch event, all healthy and energetic with rosy complexions.
They sat in a row, speaking eloquently in response to questions from the host and players.
"Since the new game's release date has been set for September, we have reason to believe that development is very close to completion. What do you think are the advantages and disadvantages of the new game?"
"As for the advantages, we're most satisfied with the map editing. Many cities in Assassin's Creed are based on historical city maps and design books, and we've tried our best to replicate them one-to-one. As for the disadvantages... I think it's because the Demon King is too cool."
The audience burst into laughter, and the host pressed on, asking, "Why would Odin being too handsome become a flaw?"
"Because he's too prone to overshadowing the main story. We were worried that players would get too caught up in Odin's side quests and neglect the main storyline. But Chief Designer Ming later realized it wasn't a problem..."
The microphone was passed back to Mingyan.
Mingyan thought for a moment and smiled, "I believe everyone still likes to see handsome NPCs. We can't always hide them away."
The audience members echoed in agreement.
Mingyan continued, "Even our own designers enjoy looking at handsome men and beautiful women, and even enjoy doing side quests. I think that having too many exciting side quests can't be a bad thing, right? So, as Assassin's Creed progressed, the sheer volume of side quests and adventure missions actually exceeded the main storyline. Therefore, I'm really looking forward to players being able to explore the entire medieval map more freely after completing the main storyline and uncover more secrets hidden within the plot."
The host said, "Chief Designer Ming always has very innovative design concepts, which has turned a potential problem into a unique feature of the game."
The designers couldn't help but nod in agreement.
"Next, there's another question that players are definitely interested in—I'd like to ask about the price of the new game, 'Way of the Assassin'?"
"This issue is already clear within our studio. The standard edition is 129 yuan, and the collector's edition is 699 yuan," Ming said calmly. "The collector's edition will include Assassin's Creed bookmarks, badges, and a miniature Assassin Odin model. We don't plan to sell this model separately for now, and the profits from the model will be split with Odin himself. Welcome all members of the Rainy Day Cult to join our collector's edition family—"