Well, that raises a question.
Sometimes, players might think that designers always have a whole story (including the ending) planned out before they start writing and then creating the visuals.
But that's not actually the case.
The designers are very clever; they modify the storyline based on player feedback.
Moreover, they often draw inspiration from player reactions to determine the plot direction of the next installment/chapter/series.
This led to a very interesting phenomenon:
When players think the story already has a predetermined ending and are just waiting for the designers to present it to them.
In fact, the designer had no idea what would happen next!
Some designers know the ending of the story only a few months before the players;
Some designers went even further, getting their turn only a few days before the players...
Yes, this is all normal.
Of course, there are also some abnormal situations.
For example, on the day of the closed beta test, players saw the ending and were very dissatisfied, giving the game a very low score.
The designer realized this wouldn't work and immediately decided to revise the storyline on the spot.
However, such behavior is quite damaging to one's image, so it's generally not appropriate to say "I'm going to eat the book!" directly.
(“Eating the book” refers to the act of designers significantly modifying the original plot, pretending that the settings they made before did not exist.)
It's more likely that the plot holes will be smoothed out through subsequent storylines.
At this point, Mingyan, though he himself did not know what Russell's final fate would be, said...
But that doesn't stop him from fooling... no, deceiving... no, seriously responding to the players.
He responded seriously, "The fate of Russell and Lewis is still a secret. Please allow me to keep you in suspense for now."
After the answers were given, some of the players who asked the questions still seemed to understand but not quite.
Some people, however, had already realized what was happening.
Zhou Liye's eyes lit up, and he couldn't help but mutter, "Wow, could it be that there's going to be a sequel to Blue Star Apocalypse...?"
A man next to him heard this and immediately slapped him on the shoulder.
"Holy crap, bro, you're brilliant! You guessed it! This sounds like something really interesting. If there's a sequel to Blue Star Apocalypse, I'll buy you a drink!"
Zhou Liye's mouth was crooked from the pain, and she quickly said, "No need, thank you!"
The grand release of Blue Star Doomsday is still fresh in our minds. Currently, all the data shows that it is booming and is a sure thing to be a hot game, as well as a strong contender for Game of the Year.
It's entirely possible that Blue Star will turn it into a series.
And it had already aroused the anticipation of countless die-hard fans!
Of course, any questions about the apocalypse of Earth should be left to Kevin, the designer in charge of the game.
Kevin: "..."
He's only just started planning the first expansion pack for the end of the world, so he can talk about the story of his favorite supporting male character, Coster.
However, to everyone's surprise, just over a month after the release of "Blue Star Apocalypse 1", the boss actually came up with news about "Blue Star Apocalypse 2".
devil!
On his side, Mingyan had to deal more with questions about the latest game.
"I'd like to ask the cult leader, why is the new game codenamed 'Soul'? Does it have any special meaning?"
Ming said, "This is because our protagonist can resurrect infinitely, but each resurrection will cause him to lose some sanity. You could say that health is just an illusion, and sanity is the real thing. Strictly speaking, the protagonist of this game is not a complete person. He does not include the physical body, but only the soul – so we'll call him 'Soul' for now."
Will the new game be scary?
Ming said, "Whether it's scary or not is subjective. This game doesn't particularly emphasize scary visuals; it's just that the story might seem a bit dark. But ultimately, the main point is for the protagonist to defeat the monsters. We especially encourage players to try different weapons and strategies, observe and summarize the different weaknesses of different monsters, and finally successfully defeat them."
...
The 15-minute Q&A session quickly ran out of time.
After about 25 minutes, the host had to politely end the conversation between Mingyan and the player.
There are 45 minutes left, which are all given to the other people on Blue Star.
Mingyan then gracefully walked off the stage amidst applause from the players.
Among those who remained on the grand stage, besides the current heads of each game, there were also several well-known "big shots" from Blue Star.
Varian Wrynn, the art director and a veteran of BlueStar Studios, was involved in the entire production of League of Legends.
Vivian, a minor internet celebrity in the music group, whose real name is Ling Xiaoman, became an overnight sensation after participating in the production of the soundtrack for "Blue Star Apocalypse" because of Mingyan's positive opinion.
Then there's Schrödinger, the head of the programming team, who came up wearing a plaid shirt and jeans, holding his anime waifu in his arms—quite unconventional.
The cheers he received were almost second only to Mingyan's.
Because players know that it was he who led the technical team, and that they had been fighting against cheaters.