This kind of resource reuse is very common in the early stages of game development. For example, the monsters in the starting village are now zombies from "Blue Star Apocalypse"...
Yes, the zombie had a piece of white paper stuck to its face with the words: "[Pretend to be a robber]"
Moreover, the production team was quite casual; they drew a circle on a whiteboard and placed three "bandit" spawn points inside the circle for testing purposes.
The first system that needs to be tested, and also the most important one, is the combat system.
Mingyan and Xia Cheng stood in front of the "robbers." Mingyan laughed and asked, "What weapon are you carrying?"
The staff had filled their inventory with three weapons early in the morning, arranged according to their attack range: gauntlets, a longsword, and a zither.
Incidentally, the "Inventory" was also drawn on the spot; it looks like a semi-transparent white sheet of paper floating in front of you.
Xia Cheng took out his longsword, casually twirled it, and then assumed a fencing stance.
—I must say, it's very imposing and powerful.
Mingyan laughed: "You have quite a wide range of interests."
Xia Cheng smiled and extended his hand, beckoning four fingers to Mingyan, indicating that he should go for it.
Mingyan then took out his zither—plucking the strings would unleash hidden weapons that could attack from a distance of up to 9 meters, making it the longest-range weapon in the new game.
The two tried the most basic normal attack, hitting the "bandit" who immediately roared and charged at Xia Cheng.
The lowest-level monsters hadn't had their stats adjusted yet, and Xia Cheng dodged to the side and killed them instantly with two sword strikes.
Xia Cheng asked, "Why does it chase you and not you? Did you write AI code?"
He explained, "The longsword has a high base attack, so it hurts you more when you hit it, which makes it hate you more and chase after you."
Xia Cheng's eyes lit up, and he said, "This is the 'Hatred' system, right? I've seen it in your manuscript."
Mingyan smiled and said, "This is just the most basic content. The AI is not fully programmed yet. In the future, you will see that these monsters will have a strict set of combat logic, especially the BOSS monsters, which have a set of logic specifically designed for team exploration."
Upon hearing this, Xia Cheng asked, "How many people are in the raid team, and how many classes are there?"
Mingyan put the zither away and casually said, "'Heroes' don't have class distinctions. Players can freely learn any skill and use any weapon. If you get tired of the longsword, you can try the gauntlets. There's no cost to switching weapons."
Xia Cheng said, "Wouldn't that mean we could achieve complete weapon domination?"
Mingyan laughed and said, "If you're willing to grind hard enough, it's actually possible. But our world is several million square kilometers, and there are thousands upon thousands of martial arts techniques—that is, skill types. It's really not something an ordinary player can grind through. Most people can probably only master one or two weapons."
As they talked, the two left the "robber area" and walked to another whiteboard.
There stood a blocky figure from Minecraft. Due to the different scale of the world, the figure looked very short, only reaching Mingyan's knees.
Mingyan squatted down, touched the little figure, and opened a "Martial Arts Panel".
So far, the martial arts developed for the new game are all for testing purposes. There is an internal skill called "this internal skill", a movement technique called "that movement technique", and each weapon has a move called "not yet thought of".
It's pretty casual, you could say.
Mingyan learned all three, equipped them, and began testing the next system.
Martial arts training system.
Xia Cheng and Ming Yan sat down on the spot.
He explicitly stated, "Sit cross-legged."
Xia Cheng: "???"
"..." Mingyan forgot that the people of the interstellar world had no idea about "sitting cross-legged".
Even the production team stared at an anatomical diagram for a long time before they understood it, and many people still can't do this pose.
Mingyan chuckled as he sat down cross-legged, indicating, "That's it."
Then you see Xia Cheng looking troubled, his bottom on the ground, fidgeting with his legs, trying to figure out how to stack them up.
"Hmm."
Upon seeing this, Mingyan seemed to ponder: I never expected that the first bottleneck for players in martial arts would be not knowing how to sit cross-legged in meditation?
After a while, Mingyan opened the menu and called the people outside, saying, "Give him the 'meditation' skill, just use the meditation action template to create a pose."
The secretary outside quickly responded.
While waiting for the skill to be activated, Xia Cheng craned his neck to watch Ming Yan's "cultivation".
The martial arts training system of "Xia" is quite complex.
First, martial arts are divided into six major categories: weapons, fist and foot techniques, internal energy cultivation, movement techniques, special skills, and extraordinary skills. Weapons are further subdivided into different weapon categories.
Under each category, players can learn as many specific martial arts techniques as they like, such as the "that movement technique" martial art mentioned in the story.
These martial arts techniques, like skills, can be upgraded by infusing experience (called "trials" in the context of martial arts).
Depending on the rarity of the martial art, the upgrade limit also varies, but a bottleneck will appear every twenty levels.
The bottleneck requires players to "go into seclusion" to break through, which will consume a certain amount of time and experience. Some very special martial arts will also have additional material requirements.
The player's character level is calculated based on the level of all martial arts skills, but it does not provide any bonuses or require experience consumption. It is simply a calculation of the player's total combat power.
A player's character attributes will not increase with leveling up, but they will increase with breakthroughs in martial arts.
This is also very realistic.