Of course, this also brought Mingyan a little extra workload.
On one occasion, he saw a small, independently developed project in his mailing list, and the developer turned out to be someone he knew.
—That was Mingyan's classmate, a boy who graduated with him that year, I think his surname was Wang.
When Mingyan saw him, she was stunned for a moment before slowly remembering who he was, after thinking that he looked "very familiar".
After all, they had studied together for four years of undergraduate life. Although this classmate and Mingyan were not close, they had still interacted a few times.
After graduation, they organized several class exchange activities, but not many people attended. Someone as busy as Mingyan would never be able to find the time to participate in such social activities.
The email included Wang's resume. He had worked for a large company for about three years before being laid off last year. He then went solo and started working on an independent game project.
His family was of modest means, and the one million yuan he managed to scrape together quickly became a drop in the bucket, forcing him to start asking people to invest.
Mingyan's gaze fell on his ID photo, a face that was becoming increasingly mature and increasingly silent.
Four years have passed, and the students from the same class have all gone through different experiences.
People like Kerry, who come from wealthy families with mines and companies, realized they weren't suited for game development and switched to leading other projects early on, and are now doing quite well.
As for students like Wang, who have neither capital nor connections, they naturally take pride in working for large companies, and their words are always about their monthly salary and benefits.
Of course, there are also those who start their own businesses right after graduation, but I've heard that they all fail and don't really make a name for themselves, eventually going back to working for others.
Some people still harbored a "dream," wanting to create a good game, and eventually found the words of the Blue Star—
Out of consideration for our old classmate relationship, I openly told him that I had reviewed the game design proposal for him.
To be honest, there was nothing particularly noteworthy. I could only offer one suggestion for improvement before politely seeing him off.
Both of them graduated with a degree in game design, but whether someone has talent or not was obvious back when they were in school.
While Mingyan could rise to prominence through gaming, most others were still slowly climbing that mountain path... Wang had also considered seeking sponsorship from Blue Star, but ultimately gave up.
Perhaps there's still a bit of resentment; an old classmate has fallen so low that he's asking for help from another old classmate—how can anyone lower their head like that?
This time, Wang managed to get sponsorship from the Dragon Slayer Sword Studio.
Judging from the emails, he came three times. The first time he was quite polite, but the last time he almost begged.
One million is indeed not much in the gaming industry, and it was all gone in just six months. He had already sold his house to raise funds, but the game project was only halfway done.
The views of the Dragon Slayer Studio have influenced the attitudes of many people in the industry towards a game, so this is of great importance to them.
The first two times, the emails went unanswered; the secretary only called once to inquire about the situation, and then there was no further news.
The third time, however, was when Mingyan happened to catch a glimpse of it.
Half an hour later, Wang received a call from the "Dragon Slayer Sword Studio".
He immediately jumped up from his computer, hurriedly walked to the empty hallway, straightened his clothes, calmed his rapid breathing, and answered the phone, "Hello?"
"Hello, are you Mr. Wang, the person in charge of the 'Mini Idle' project? This is the Dragon Slayer Studio. Our director has reviewed your project plan and has some questions he would like to discuss with you."
His mind went completely blank.
—Have I been chosen? Have I been selected? I... can join the harem of the Dragon Slayer Sword Studio?!
In fact, the planning proposal for "Mini Idle" is not yet up to the standard of a "harem" for a dragon-slaying sword, and it has not yet entered the garden of the God of Wealth.
The core gameplay of this game is still "idle," just like the old "Idle Heroes."
The new game genres developed by the Dragon Slayer Studio have benefited many small and medium-sized enterprises and independent game development teams.
However, Mingyan decided to give him a little "backdoor" out of consideration for their old classmate.
Although the studio cannot provide official sponsorship, he personally invested two million in the game, acquiring a 49% stake and signing the corresponding agreement.
Sometimes, Mingyan is also happy to lend a hand to these aspiring producers.
He also recalled that when Minecraft was still seeking a distribution platform, Xia Cheng wanted to invest in it in his personal capacity.
Times have changed, and Mingyan's words today are not what they used to be.
Meanwhile, on the other side, after receiving the sponsorship from the Dragon Slayer Sword, the student surnamed Wang was overjoyed and excited, and even couldn't help but start spinning and dancing in the hallway.
Then, he couldn't help but send a message in the classmates' group:
[Just now! I received my personal investment for the Dragon-Slaying Saber!]
This alumni group is usually quiet, but it only suddenly pops up during job season, with many people engaging in backroom deals like referrals.
After that shout, the group chat immediately became lively.
【66666666666】
Is WC really a dragon-slaying sword? Old Wang is about to take off!
[I always felt that Lao Wang's project proposal was destined for greatness, and to think that the God of Wealth would choose it is amazing.]
How did Lao Wang find the right approach? Could you share your experience?
Wang was so happy he didn't know what to say. He briefly mentioned his experience of getting sponsorships over the past few days and enjoyed the praise from the group.
—After all, it's a game that caught the eye of the genius chief designer at the Dragon Slayer Studio!
Regardless of the theme or genre, it must have its merits, and at the very least, it's a good game that can make money.