Chapter 148 Test Turmoil
Of course, while promoting "Xia Ke Xing", Blue Star did not forget to continue promoting "Assassin's Way".
The official release date is set for September 10th, exactly the same as the release date of last year's "Xia Ke Xing".
This wasn't intentional; it just happened to be a suitable day from the perspective of holiday and work arrangements.
As soon as the release date was set, various news websites started generating a wave of news about it.
Bluestar's new game has a release date! Bluestar's new project has been confirmed! Bluestar's Chief Designer Ming is out visiting other studios again!
...It seems that anything related to Earth, no matter what it is, will inevitably touch a nerve with some players.
The Ming Cult has even evolved to the point where, upon hearing that Mingyan also played this year's Simulated League 18, people immediately associate it with Mingyan's appearance on the field, and further with Mingyan developing a 1v1 fighting game, ultimately leading to the conclusion that "maybe the next game on Earth will be a League 1!"
This wave of promotion for "Assassin's Way" unexpectedly turned into memes by players.
Because its popularity is already so high, perhaps 80% of the players already have some expectations, and then they still receive push notifications from various sources.
They started doing silly things:
【Why are you tagging me now when it's going to be released in six months?! I'm dying to eat it, are you going to take responsibility?!】
[Damn it, I finally forgot about the assassin's ways, and today the weather app reminded me—can't you just behave like a weather app?! Don't think I won't delete you!]
[You scared me half a year from now! I quickly checked the calendar to make sure I hadn't time-traveled...]
Naturally, the announcement of the release date for "Assassin's Way" indicates that it has already undergone its final test.
Although the testing process was fraught with setbacks—
An invited assassin player discovered an astonishing bug during the main questline.
This bug also severely disrupted the game's balance, allowing him to easily defeat his opponents and decisively betray the Bluebell organization. He ultimately gave the game a disappointing 3.0 rating, leaving behind the comment:
It's too easy, it's boring.
This player is also a well-known player on the League One leaderboard, with the ID "Christon".
During the main storyline, there's a scene where he helps an assassin infiltrate a church, where a holy sword is hidden underground.
The designers never imagined that, under such tight security, some players could break in on their own without the help of the quest NPCs!
—After all, Chris is a player with a name on the assassin's list, and his strength is no joke. For him, the traps and defenses against ordinary players are just "somewhat challenging" levels.
This became the most difficult part of his entire game.
Next, out of curiosity, Chris picked up the holy sword.
This sword has a special effect that emits light, stinging the enemy's eyes. The effect lasts for only one second, so it's not a big deal for ordinary players. Besides, it will be quickly taken back in the later mission.
But things are different now!
After acquiring it, the professional assassin quickly learned how to use it correctly—that is, to use the glow as a "block" to directly interrupt the enemy NPC's attack and put the opponent into a 1-second stun state.
For a professional gamer whose reaction time is less than 0.3 seconds and who can multitask in group battles, this is equivalent to a get-out-of-jail-free card!
Completely ignoring the main storyline, Chris strutted around the city with the Holy Sword in hand.
When the branch church heard about this, it dispatched an elite squad of knights to kill the assassin and retrieve the holy sword.
As a result, Chris slashed through the enemy ranks like a chopping board, leaving no survivors, and then left triumphantly.
This matter quickly alarmed the church headquarters, and the elite of the Knights Templar were dispatched... and they were utterly routed.
Next, the emperor of the Kingdom of Fu urgently consulted with the pope and dispatched an army!
The team of over two thousand people set off in a truly impressive display.
The assassin... no, the berserker Chris, who disdained to hide his tracks, was delighted to see so many people coming and happily raised his sword to meet them.
The scene at that time, how should I put it, was a classic case of "I will go even if there are thousands of people against me".
If someone didn't know the background, they would probably feel both excited and heartbroken upon seeing this scene, and think that Chris was also a martyr.
But in the end... Chris and one other person wiped out that army.
I even paused and logged off halfway through because it took too long, had a meal, went shopping, and then came back!
This feat is practically straight out of a myth.
While Chris was still playing the game with unparalleled speed and power.
In fact, the designers had already gathered together and started a meeting.
"This is outrageous!!!" (They screamed again)
"We need to find a way to weaken him quickly! If this continues, he's really going to massacre the entire city!"
"Should we just add the stamina system back and not allow characters to engage in such prolonged, high-intensity battles..."
"No, no, the stamina system is a huge system. It will take a long time to restore it, not to mention we'll have to fix bugs later on!"
A sigh of despair.
"No matter what, let's fix this bug in the Holy Sword first."
"That's easy—we can change it to limit the number of uses, let's try it once every fifteen seconds first."