[If I buy another game this month, I'll cut off my hand! I'll do it live on stream!]
[I have nothing to say, but I've thrown a two-dimensional foil into your wallet (attached image: a row of discount icons, with the white text below saying "Our game isn't selling well, help us.".jpg)]
I've already paid for the game, why should I have to spend time playing it too?
[The Chief Designer who can't count to three + the Money God who murders for money = Hakurei Reimu's younger brother, Hakurei Daxiao??]
But those minors whose gaming time is strictly limited are going crazy—
[Can't you let me kill that Magikarp first?! This is ridiculous! It's barely enough for warm-up before it's over. How long will it take to reach three-star hunter level?]
[Looking to borrow an account, any account will do. Free account setup, guaranteed to use a VPN, account banned for logging in from a different location, full refund guaranteed!!]
[In the past, a close relationship was described as "growing up wearing the same pair of pants." Now, we Gen Zers describe a close relationship as "logging into the same non-addictive Blue Planet account," haha.]
【Come on!!! Slay the dragon! Come on!!! My wallet is already wide open!! Why the hell aren't you making money off me? Are you discriminating against minors?! I'm going to sue you, I will definitely sue you, waa ...
It was truly tragic, with cries of despair everywhere, even moving the designers to pity.
"Or perhaps we..."
"Should we delete the carp dragon?"
Author's Note: Well, this story is nearing its end, and there should be about ten more chapters to wrap it up.
The new story is tentatively titled "One Sword Seals Immortals," and it mainly tells the story of how an NPC exploits players... cough, how he becomes the ultimate boss revered by the players.
228. New Project Launch
After the release of Hunter World, Blue Star Studio did not take a break or even a holiday as usual.
Because they are already working tirelessly on the first expansion pack for Hunter World.
In fact, the first expansion pack for Hunter World was called "Mutation". Even when the game was still in the design stage, there were already design drafts for "Mutation".
The world in this game is relatively primitive, and the various environments and monsters seem to follow the laws of physics and biological evolution, making it quite realistic.
For example, the fire-breathing ability of the volcanic dragon is not due to the addition of any magical means, but rather by directly adding two things called "basal stomachs" to it, causing complex chemical reactions in these organs, which ultimately result in the spewing of flames—which can be said to be quite scientific.
The "mutation" section incorporates some of the designer's "not very scientific" ideas from the beginning.
As the name suggests, this expansion pack is about a small area in the Hunter world that has been hit by unknown radiation, causing a large number of monsters in the area to mutate.
Mutant monsters may undergo special changes in size, appearance, abilities, etc. For example, a mutated volcanic dragon may suddenly change its attributes and become able to spew frost.
Of course, spewing flames can be explained, spewing acid is also understandable, and spewing frost can be barely explained by biochemistry...
However, there is one monster with the ability to "teleport," which is unsolvable and can only be understood as a superpower.
Therefore, these mutated monsters were ultimately assigned to the first expansion pack, and were not released directly with the main game.
At this time, Earth was still relatively relaxed. The new game had just been released, and there was no rush to produce the first expansion pack.
The second team has just plunged into the farm game field. The designers are still experiencing various farming games on the market, and the formal design work has not yet fully begun.
Mingyan himself spends most of his time at the Dragon Slayer Sword Studio.
Since the release of Time Travel Love, this new game has once again embarked on the path of dragon slaying.
Their "normal" approach is that once a game starts generating revenue, the studio itself stops creating new designs or game experiences, and instead focuses on adding new content to the existing system.
For example, take "Cloud Dreams of Clothes". The current update pattern is relatively fixed. It only needs to update a batch of new clothes during fixed periods and statutory holidays.
The sponsors for this new batch of productions had already been secured, and the corresponding outsourced teams had begun production... The Dragon Slayer Sword Studio would only be responsible for acceptance testing and wouldn't have much of a workload.
After the update, just wait for the next profit peak, then count your money and you're done.
This is probably what it feels like to "make money while lying down".
In the past few months, the Dragon Slayer Studio has been planning a new game.
This was also the first game after Ming's identity was exposed. At the time, the designers from both studios were having a meeting together and, laughing and joking, voted to approve the game theme.
"Boss!! We want to make 'the game of making games'!"
A long time ago, Mingyan's manuscript contained the idea of "making games," but it was never scheduled for release.
This time, his identity was exposed, just as many players on the forums were filled with questions: "Is this the same person who's a genius? Is he really a prodigy?!"
[Where does the cult leader get so much energy?! My god!!! I'm already going crazy with just one job, and he manages to manage two such large studios!]
I'm really curious how many hours of sleep Chief Engineer Ming gets in a day...
Player comments are something that many employees in both studios really enjoy posting, and they also like to absorb feedback from the forums to improve the game.
This time, the designers couldn't resist:
"We know the designers are so busy, yet they still urge us to update every day! They think they're so great just because they have a 'urge' button? This time, when we've got them making a game, we're going to install 'urge' buttons for their 'players' too!"
"Hmph, let's set up the dark room! Let them experience the fear of being locked in a dark room!"
"Once the game is released, I'll randomly generate some reviews. I don't remember many positive ones, but the negative ones are all too clear in my mind!! I absolutely must become a hater, a troll, the kind who leaves mindless negative reviews for every game I release!!"
Mingyan: "...Pfft."
Why does a perfectly good designer always seem to be trying to hurt the players?
The designers' resentment had become tangible, and people from the neighboring groups couldn't hold back any longer.