The Second Legion marched through the universe in a vast and silent manner, seemingly covering the entire sky.
As they pass by aging star systems, the gentle yet weathered light of the red giant will shine upon each frigate, reflecting a delicate brilliance onto the cold steel.
The destroyers, like small fish beside a giant whale, are inconspicuous in number, clearing the way for the main force.
The silent, high-temperature rays will pierce through the meteorites and space debris blocking the way for the troops, and the physical effects will cause the debris to spread outward at a constant speed—this process should resemble an icebreaker, with a powerful and violent beauty.
Then, after the cosmic war began, the designers' imaginations were already comparable to black holes.
He could easily list a hundred popcorn blockbusters in his mind.
During intermission, while drinking coffee, you can pause the game and imagine a melodramatic story where the two generals are actually close friends, perhaps even childhood sweethearts, but are forced to turn against each other for the sake of their respective countries.
Designers: Ah!! What a great game!
Then Varian, who came to visit, inexplicably saw that the designer Kevin's eyes were moist.
Varian: "What's wrong? What's wrong? Are we going to lose?"
Kevin: "No, it's a great friendship, but a cruel war, sigh!"
He wiped his eyes.
Then Varian leaned over and glanced at the screen, and it was still just a screen full of text!
Varian: "???" Forgive me, I don't really understand you designers.
Two days later, Kevin wrote down the story he had imagined and showed it to Varian.
This story is truly full of twists and turns, ups and downs, and captivating.
Varian, with tears in his eyes, exclaimed, "Wow! What a great friendship, what a cruel war!"
After saying that, he suddenly had a burst of inspiration and quickly picked up his pen to start drawing fan art of the story.
Another day passed, and the marketing team leader, who happened to have nothing to do (there were no new games released on Blue Star that needed promotion at the moment), strolled over to the planning team.
Although he doesn't play such hardcore tabletop RPGs, he loves watching the designers play them.
Then he was drawn to the illustrations Varian drew in his spare time, and then naturally began to read Kevin's imaginative stories.
Marketing Team Leader: "Wow! What a great friendship, what a brutal war..."
The word spread quickly, and soon even the programming guru Horace came over for a look.
Then he suddenly had a brilliant idea.
He decided to allow the hero units from different countries to develop some harmless relationships on their own during the role-playing game.
It could be friendship, it could be blood ties, or it could be enmity. Anyway, the system makes it random, and it actually seems quite plausible.
A few days later, the whole planet Earth knew that the "Tabletop RPG Assist 3.1" program was a "melodramatic story generator".
What does it matter if generals from enemy countries love and hate each other?
His Majesty the Emperor might even have a crush on the prince next door!
The inventor looks ordinary, but he is actually a hidden heir to the throne who has been living among the common people.
What kind of duke would actually woo his own daughter?
"Stop!"
Mingyan was exasperated and went to talk to Horace: "Your new system has some ethical and moral bugs. Please exclude blood relations first."
Horace: "Okay, okay! I'll fix the bug right away!"
......
The next day: Shocking! The chief governor woke up one morning to find that his wife was actually his own sister! After severing ties with his wife, he chose to marry the marshal next door, only to discover that the marshal's ex-wife was his biological mother?
The designers fell into deep thought (and imagination).
"?" Horace looked innocent. "Why are you looking at me? There's nothing wrong with the logic."
Schrödinger, also a programming expert, said: "There is indeed no problem. It's just a random result from the random system."
Everyone: "......"
The people on Blue Star eventually became so engrossed in this role-playing game that they started using it during their work hours.
Although Mingyan has always been a very open-minded and magnanimous leader, they can't be allowed to run rampant like this.
So he thought for a moment, then decided to put aside his current inspiration and asked for everyone's opinion: "Why don't we just turn the tabletop role-playing game into a game and release it to the players for some fun?"
Everyone suddenly understood and nodded excitedly.
This may be the most unconventional game development cycle in the history of Earth.
The underlying program architecture is almost complete, and the planning and copywriting have been completed in their spare time. All that's left is the post-production packaging, such as visuals, sound effects, and user interface interaction.
We quickly found more than a dozen outsourcing companies to work together to rush the production, and then polished the current interface to make it a beta version.
Creating a game from scratch is already very easy for Earth.
However, replacing a game bit by bit is like keeping the structure of a small wooden boat the same and replacing each part little by little until it becomes an aircraft carrier.
Designers: "......"