With tears in his eyes, he posted a photo on his blog showing him waiting for the press conference to begin, saying: "Even if I can't play it, it's good to see it. Even if I can't eat the delicious food, being able to smell the aroma is like tasting a few aroma molecules..."
It was incredibly heartbreaking.
At this year's press conference, the "chosen one" who publicly tried out the beta version of Assassin's Way also made the players feel very close to him.
—That was Luke.
A player in the national championship of the Jia League, a top-ranked player in the Assassin class, and a direct disciple of the Great Demon King Odin!
As a well-known player, Luca's image frequently appears on major news media live streaming websites.
So when he ran out, the players screamed enthusiastically.
Luke grinned from ear to ear. He had seen much bigger scenes in the top flight, so he wasn't very nervous.
After bowing politely and obediently to the audience, Luke said, "Hello, everyone! I'm here on behalf of my master!"
For this game demo, Luca started directly from logging into the game.
The login screen was entirely black and white, with a distinctive and modern style. On the right was Luca's personal account—completely his virtual avatar in assassin form.
Once the game started, a white light engulfed the screen, and all the players in the audience eagerly awaited the start of the game.
Then they saw the light.
From the light, a huge stained-glass window gradually emerged, followed by flying buttresses, then the entire magnificent cathedral, and finally the bustling square, completely enveloping Luke's lens.
Wow!
The audience members in the audience all made the same sound.
143. Passing by the Great Demon King
While controlling his game character, Luke also distracted himself by explaining things to the audience.
"Look, those wearing this armor and carrying weapons are all members of the Church. Only members of the Church are allowed to carry weapons within the Holy City, so assassins can only use hidden blades..."
"Ah, I just passed a spice merchant, he looked really rich!"
As he spoke, Luke suddenly turned around, walked past the spice merchant, turned a street corner, and suddenly started running.
As he ran, Luke smiled and pulled out a wallet.
“I stole his wallet! He’ll find out soon, but as long as I’m not there, he won’t be able to identify me.”
"...Ah, all done!"
This unexpected little incident ended quickly, and the wallet was transformed into a few hundred dollars in Luca's account.
Having earned some pocket money, Luca immediately ran to the dye stall by the roadside.
"The clothes and accessories in this game can be dyed, but you have to buy the clothing styles yourself. Dyeing is quite cheap..."
"This red is so vibrant!"
Luke's eyes lit up, and he happily bought a bright red dye, then used it to color his originally light gray assassin uniform in the following perspective interface.
Backstage, Mingyan and his staff couldn't help but cover their eyes.
Good heavens, this kid's appalling sense of aesthetics finally couldn't be hidden anymore...
The audience was stunned:
Wow! That handsome white uniform has turned bright red!
"Stop it!!"
"I can already picture all the assassins dressed in red... I can't bear to look at it..."
"This sense of aesthetics is definitely not something the Great Demon King taught him!"
Fortunately, the NPCs in Assassin's Creed are largely oblivious to the player's appearance.
Regardless of what color Luke is wearing, as long as he begins to sneak, and his route, movements, and sounds do not exceed the NPC's detection range, he will remain in a "sneaking" state and will not be detected.
Then, Luke, dressed in red, moved stealthily through the crowd like a firefly in the night.
At that moment, the system logo suddenly appeared.
A bluebell NPC, disguised as a civilian, sits on a bench feeding pigeons.
Luke followed the system's instructions and quickly walked over, sitting back-to-back on the bench.
The next scene is a close-up shot: the NPC quickly hands the note to Luke.
On the latter's screen, a semi-transparent task acceptance interface quickly popped up, splitting the entire scene in two, and time suddenly froze—
Luke looked to the left, and the interface showed the map state after the mission was completed, indicating the possible changes in the various factions; looking to the right, the interface returned to the current street.
Luke quickly accepted the mission, then opened the minimap and saw that the mission area was marked in bright yellow.
The target was a bishop, Bruhl von Keenan, who was praying inside the church.
The mission background details this person's origins, life story, and the reasons Bluebell decided to assassinate him. In short, this person's persecution of wizards was countless, and he deserved to die.
Luke nodded and took a dose of poison and a deposit from the NPC; these were rations from the Bluebell Organization.
As Luke began his journey to the mission location, the host explained the game's content from the sidelines.