Zhu Wenshu's personal blog has been quite lively these past two days, and he had to hire someone to delete some negative comments.
However, there are still many people who question the new game, and a large number of players feel that it is not fun, which is an indisputable fact.
Zhu Wenshu is still stubbornly refusing to bow to reality:
[Beastmaster is the best game of the year, that's an undeniable fact! If players don't appreciate it, that's their problem. In five years, you'll see just how brilliant its design is!]
This statement has a cynical feel to it.
Players commented jokingly below:
[Listen to Xi, you're awesome! Listen to Xi, you grasp the truth of the universe! Listen to Xi, your words become law! (50 cents per post)]
[The book on swine fever is once again slated to be the best of the year!]
"Players don't know if a game is fun or not, but you designers know it best, okay? I'm dying of laughter. What did Chief Designer Ming teach you back then? Have you forgotten so quickly?"
Compared to the players, Mingyan's disappointment was also very genuine.
"I hope his next work will be of a higher standard," Ming said. "Or he could improve 'Beast Horde Vanguard' and revamp the combat system. I think it has potential."
Xia Cheng was quite helpless and said, "I think you shouldn't have any expectations. Zhu Wenshu just has a talent for coming up with ideas; he doesn't really understand the rules of game design. If his idea is just right, he can make a good game; if his idea is wrong, he's useless."
After thinking for a while, Xia Cheng added, "Moreover, Cruise Capital is unlikely to give him a chance to start over. That company operates on a survival-of-the-fittest mechanism. If a game is already dead, they're being generous by not demanding the return of the initial investment; they simply won't continue to support it. Just wait and see; who knows, Tingxi Studio might even be sold off."
Mingyan suddenly realized and sighed.
Looking out the window at the scenery, he said somewhat bewilderedly, "This world is too complicated. I just hope that one day, design matters can be handled by design, and capital matters can be handled by capital. That would be great."
Xia Cheng looked at him and said, "Yes. Chief Engineer Ming, your Blue Star is such a paradise."
After he finished speaking, Mingyan paused for a moment, then burst out laughing.
"I wouldn't dare call it a paradise, but I've done my best," Ming said.
At least in the eyes of players in the Sixth Star Province, Blue Star Studio is a pure land in the gaming world.
Other companies and studios often engage in borderline practices to some extent.
In today's gaming world, too many games engage in paid user acquisition and data manipulation; too many female characters are depicted in an overly revealing manner, making the entire game resemble a brothel; there is too much gore and violence, and too much malicious incitement of conflict between players…
The Dragon Slayer Sword Studio capitalizes on people's consumer impulses, but never intentionally spreads these negative emotions.
No matter how vulgar "Against the Heavens" may be, at least it's not obscene, and it never uses pornography or violence to attract players.
This is already considered a fairly standard studio.
Blue Star, on the other hand, is purer.
Every design is honest and upright, created solely to provide players with a better experience; nothing more is desired.
All profits come from players enjoying their games.
This is why players like and trust Blue Star, and have even spontaneously initiated several donations to Blue Star.
The Blue Star Carnival is just around the corner on May 20th this year.
Tens of millions of players have already entered the carnival ticket lottery, but only a handful of five thousand lucky individuals will ultimately be able to win the ticket.
This is the second edition of the carnival, and the two most anticipated events by players are still the same two segments—
Get early access to new versions of major games.
And a meet-and-greet with the designers!
Chapter 77 Player Meeting
Time flies, and another year has passed in the blink of an eye.
This marks the fourth anniversary of Blue Star Studio's founding.
With four major titles already released—Minecraft, League of Legends, Blue Star Apocalypse, and Mortal Soul—Blue Star has become an undisputed gold standard for the Sixth Star Province.
The Chaoyang Alliance has countless fans, and some even travel thousands of miles from the Central Star Province just to see the Blue Star Building in person.
As early as mid-May, crowds began to gather at the entrance of the Blue Star Building.
With the Blue Star Carnival just around the corner, many people who have obtained tickets are coming with their families. Even if they can't get into the carnival venue, they can still visit the Blue Star Experience Hall and the merchandise store.
At the very least, we should take a group photo in front of the Blue Star Building!
The entire neighborhood where the Blue Star Building is located became bustling with activity, and many employees had to use the underground parking garage to get to the company.
The company logo on the outermost part of the Blue Star Building was just replaced with a fountain sculpture this year.
A fountain, with sparkling blue stars spinning above the water jets.
There are no pillars in the middle; the Blue Star logo rises and falls on the water with the help of precisely calculated buoyancy, which is quite interesting.
This place is also one of the local tourist attractions.
Any player who knows the game will definitely stop by this logo when they travel to the area and take a precious photo.
This year's carnival will be held at a resort in a neighboring city.
Each game's venue has been set up in advance, and includes exhibition areas for game merchandise, new version experience zones, designer sketches and original artwork.
Outside the venue, corresponding life-size sculptures have been placed.