"puff--!!"
Mingyan spat out a mouthful of saliva and almost choked on the mouthwash.
So this world also has its share of sensationalist headlines, right?
He wiped his phone and started looking at the new messages projected on the screen.
[MC Forum Speedrun Guide Team: "Medieval Technology"/"Age of Doom" Mod Walkthrough Released!]
The MC forum is the forum provided by the official BlueStar website.
In just over twenty hours, a strategy team had already formed, and it was even quite well-organized.
It's not that players are actually that efficient, but rather that many strategy guide groups have simply migrated their content from other forums to the official website.
Many of them had been waiting for the official forum to open.
The forum is mostly filled with posts from ordinary players asking for help and casual posts expressing their thoughts.
[Newbie seeking help: Which layer of tin ore is most abundant?]
[Ahhhhh, high-speed mining rigs are really useful! Does everyone use diamond or steel drill bits?]
[I can't beat the Lich, its healing mechanism is too overpowered! Which class is easier to beat in this magic-ending era?]
[Designer, come out and take your punishment! What is this lightning-powered monster of the end times trying to do?! Are they trying to kill us all?!]
[Just entering the quantum technology era, and I heard we can already play with two more technologies—how wonderful!]
The two mods have just been released, and it seems that players are quite receptive to the mode.
On their respective pages, downloads have already surpassed 50 million.
Player ratings reached an astonishing 9.7 and 9.8.
The fact that the more challenging "End of Dharma" module received a higher score surprised Mingyan.
In reality, most ordinary players need at least 2 hours of preparation time and anywhere from 10 to 100 minutes of actual strategy time to defeat each "Age of Decline" boss.
This would have been considered extremely difficult on Earth back then.
However, here, the Chaoyang Alliance's games are known for their "realism".
Many players have long been accustomed to finding "possibilities" within the "impossible".
Preparing for a trip is a routine matter for them.
then……
I've decided to retire in this "Dharma-Ending Age"! So many bosses! Enough to keep me playing for a year!
[I'm begging Earth to hurry up and make a Minecraft alternate world! I'm willing to spend money to clear out a world for you in the end times...]
[This is truly a masterpiece of design! I never knew a mage tower could be a complete boss battle. The phase transitions are amazing; they brought tears to my eyes.]
[It's been a long time since I've encountered such a challenging raid. Looking for a few people to team up for the Ancient Red Dragon. The raid takes place every Thursday, Friday, Saturday, and Sunday evening for 3 hours. Those who have already defeated the Lich King are welcome.]
The fun of Minecraft is actually multiplied in multiplayer mode.
The feeling of striving towards the same goal with partners, and the sense of accomplishment and joy at the end, are things that can be shared and spread.
It can even strengthen your relationship!
For example, Teacher Zhou and Zhou Liye are good examples.
These enjoyable aspects significantly extend the game's lifespan, which is one of the secrets to Minecraft's enduring popularity.
While other content-intensive games have lost their appeal over the years, this game may continue its glory as a family-friendly evergreen.
Several new designers on Blue Star also felt that Mingyan was worthy of admiration.
"How did Teacher Ming come up with these bosses and strategy mechanics?" someone asked. "They seem different from most otherworld games, but..."
"But it's even more fun! More challenging and enjoyable, and even more visually appealing. It's like magic has been cast on it."
Mingyan thought for a moment and said, "Do you guys still remember the critical hit rate issue in League of Legends?"
Everyone clearly remembered it vividly, and they all said in unison, "We remember!"
Critical hits have always been a fundamental feature of various games.
The basic premise of the Star Age game is that normal attacks have a certain chance of critical hits, mainly depending on the attacker's attributes. If the attack hits a specific weak point, such as the heart or head, the critical hit chance is doubled.
However, their probability has always been strictly random.
What does that mean?
It means that the probability is randomized for each attack.
If someone is particularly unlucky, they might have an 80% critical hit rate but still not get a single critical hit after 20 attacks.
There have indeed been athletes in history who suffered such a crushing defeat.
However, the critical hit rate in League of Legends is completely different under Mingyan's design.
For example, a character with a critical hit rate of around 50% has a 20% chance of landing a critical hit on their first attack.
If it doesn't appear, adjust the second attack to 50%.