Too many stories on Earth have been buried, and too many heroic souls have been forgotten.
Mingyan finally collapsed into sleep due to extreme exhaustion.
What he was trying to do was not like a game, but a documentary, faithfully conveying the last words of the blue planet.
It is the pioneering work of interactive movie-style games!
People in the interstellar era had never seen such a unique game genre, but it was clearly stated that it had to be done.
Because if the creation itself cannot express one's true feelings, then art will be meaningless!
...
The first working day after the Lunar New Year.
Mingyan had a slight cold and came to his office wearing a full set of thermal underwear.
After greeting everyone along the way, he placed a thick stack of documents on his desk.
Two project proposals.
One is the "Minecraft" mod project, and the other is the "Blue Star Apocalypse" project plan.
At that time, there were approximately eighty full-time employees in the studio.
Mingyan personally mentors about ten designers.
With a major update to League of Legends before the Lunar New Year, their tasks were almost all completed.
All that's needed is to leave behind a few non-core R&D personnel to continue maintaining the existing games and providing regular updates to League of Legends.
Mingyan convened a meeting with all the designers, as well as the heads of the art, sound effects, programming, testing, and marketing teams, totaling about twenty people.
"Our studio has two goals for the future. The first is the Minecraft mod project. Here, I must introduce the concept of a mod."
Mingyan turned on the 3D projector and introduced it to everyone.
"MOD stands for modification, which means additional modifications to the game itself, also known as a module. It can make comprehensive changes to Minecraft, including maps, characters, items, enemies, and even game modes!"
"My plan for Minecraft mods is divided into three parts. The first phase is 'Pioneers,' where we will create two flagship mods as demonstration programs, making them free for all players. The second phase is 'Successors,' where we will pay to encourage players to create their own mods and share them freely with all players in our community. The third and final phase is 'Explorers,' where players will spontaneously form an ecosystem, including upstream mod creators, downstream mod users, and traffic disseminators—"
"At this stage, Minecraft will have an infinite number of mod paths, ranging from technological to magical, with an infinite number of mods, each allowing for an infinite number of versions. This will allow players to participate in every stage of the game—from being a mod creator to a mod consumer! And we will act as the managers of the game itself and the dismantling of mod versions—"
"This entire closed loop is called the 'Minecraft ecosystem'."
Next, the participants raised questions one by one, and Mingyan provided clear and concise answers.
He placed his hands on the table and said earnestly, "This is not just the ecosystem of Minecraft, but also the definition of 'open-world games' in a broader sense in the future! Ladies and gentlemen, we are making history."
Applause immediately erupted in the meeting room, and everyone marveled at the new "ecosystem".
He stated, "Over the next two months, I will be involved in the production of the first phase of the module. Currently, the two flagship modules scheduled are these two."
On the 3D projection, two cubes were clicked.
The images displayed therein featured two titles: "Medieval Technology" and "The End Times."
"The former will be the first technology module, allowing players to start with the simplest steam engine and climb the technology ladder along the historical trajectory. They will successively enter electronic technology, information technology, quantum technology, and biotechnology... Each increase in productivity will provide them with new machines, materials, and tools. It's essentially an implanted 'technology tree' system, which is prepared for players with a farming or development focus."
"The latter, the 'Age of Decline' module, is positioned as an adventure module. We will allow players to level up by gaining experience, enhancing their individual abilities; to acquire new magical abilities by exploring the world; and to gain experience by continuously practicing magic, thereby creating and fusing magic and acquiring new magical abilities. This module will add difficulty to combat because we will create a range of special monsters from low to high levels, as well as more fantastical terrain—all of which will bring greater challenges to players."
At this point, Mingyan smiled slightly, looking rather pleased.
"Of course, I'm not saying I want players to suffer; I just have high expectations for our players."
Everyone: "..."
Stop pretending to be the boss! We all know you just want to see the players suffer!!!
Mingyan pressed the projector again and said solemnly, "Mods are essentially a kind of optional, hot-swappable game update. When players want to play, they install it; when they don't want to play, they unplug it and can experience the original game. Mods are likely to affect each other, creating a butterfly effect, and even causing huge changes that we cannot predict."
"So these two months have been dedicated to both manufacturing the flagship module and building the initial production framework. This is a crucial first step that requires close cooperation from all departments, and I will be involved throughout the entire process."
It lasted for more than an hour.
After finally finishing his statement about the Minecraft mod project, he sat down and took a sip of water.
He looked at the second proposal, which was titled "Project Code: Last". The game was actually tentatively named "Blue Star Apocalypse: The Last Us".
He pondered for a moment, then called out several names.
Then he stated explicitly, "Two months from now, apart from the students I just mentioned, the rest of you will temporarily join another project with me, codenamed 'last'. We may conduct closed development in the early stages to validate the ALPHA model. If you feel it's not suitable, you can leave now."
He looked around and saw that no one had chosen to quit.
Almost everyone currently working at Blue Star Studio is an admirer of Mingyan personally.
They all dreamed that Mingyan could create two god-level IP games on his own, and in completely different styles.
Throughout his career, Mingyan has always acted with unconventional and imaginative ideas, and all employees and players can strongly feel his unique personal style.
Everyone present had been eagerly anticipating Mingyan's new game!
They believe that clear words can create new classics and allow them to see scenery they have never seen before.
Mingyan nodded, his tone calm but firm, and said, "Okay, I will gather the necessary resources within the next two months. The 'last' project is officially launched today."
Applause rang out again in the meeting room.