The minor disturbance in the audience did not affect the continued playback of the video.
This is a shortened version; players only see the leader carrying a giant sword, his body glowing red (meaning his health is less than 10%), charging into the boss room.
"Brave warrior!!"
"The leader is being too reckless. He only has a level 2 set of armor on him, and it seems like he only has one divine artifact..."
"Holy crap, this game can be played like this?"
As the BOSS battle began, all the players opened their mouths in disbelief.
Once it opens, it seems as if it can never close again.
—With that split-second dodge, the BOSS's blade seemed to glide past Mingyan's scalp!
—This back-and-forth battle seemed to have been rehearsed by some martial arts instructor, with the BOSS strictly adhering to the rule of "absolutely not being able to touch a single hair on Mingyan's head."
—And then there's Mingyan's boldness and meticulousness, his composure and calmness. Even when he only had two points of health left, he still dared to go up and mess with the BOSS!
Even many high-level players in the audience who claimed to have played the "extreme mode" felt their scalps tingle.
Mingyan's greed for the knife is at a professional level; he will cut as many times as he can.
Even when the BOSS's attack is already behind him, he can still use a roll to cancel the attack from behind, dodging the attack by 0.1 seconds.
The video is a little over 6 minutes long, but a lot of content has been cut. It ends with Mingyan defeating the final boss.
Long after the screen went black, the players were still buzzing with discussion.
"What the hell?! He's not good at playing games!"
"Waaaaah, men are all such jerks! They said it was 'only slightly harder than Minecraft,' they said they weren't good at action games, it was all a lie... a lie!!"
"Don't be fooled by how powerful the cult leader seems; it's all a facade. If the Mortal Souls opened an arena and let me fight the cult leader, it wouldn't be long before he was kneeling down, begging me not to die while pinching my philtrum."
The most fatal flaw is that the cult leader genuinely believes it's not difficult.
Defeating the final boss without taking damage or using any potions isn't difficult!
Ming said, "Actually, everyone is just not familiar with the final boss's mechanics yet. With a few more practice sessions, clearing the Mortal Soul dungeon is really not difficult."
Players: "………………"
What's worse, under Mingyan's influence, everyone at Blue Star Studio also started to think that this was nothing unusual.
After all, the boss never said he missed anything. If he said it wasn't difficult, then the game is really not bad.
Since its release, the player response has been so enthusiastic, the scores so high, and the game data so good, which shows that this difficulty level is very suitable!
Kevin chuckled and said, "Yes, actually we're planning to develop a challenge mode. Because after completing the game once, the boss difficulty in the second playthrough seems a bit too low, so..."
Before he could finish speaking, the players in the audience erupted in another desperate scream of "Aa ...
After a while, the sound calmed down a little.
Mingyan then took over, saying, "Don't worry, everyone. The challenge mode isn't difficult, and you don't need to run around the map. Just select which BOSS you want to challenge in the game menu, and the system will automatically teleport you into the BOSS room. Plus, every challenge will be done with you at full strength."
The host asked nervously, "So, I'd like to ask, why is this format called 'Challenge'?"
Mingyan smiled kindly: "Because in this mode, we will slightly increase the boss's attack desire and frequency, and slightly reduce the player's margin for error."
Everyone: "..."
The player meet-up is not even halfway over yet.
A viral meme suddenly circulated among the millions of netizens watching the live stream online.
Someone took a screenshot of Mingyan's smile and captioned it: "[The leader's mercy]".
The Ming Cult members looked at their leader's smile...
As I watched, I almost burst into tears!
Mingyan also said, "The difficulty of the Mortal Soul is also a very important attempt for Blue Star Studio. In the future, we will pay more attention to the content of the combat mode... Of course, this is also because we have high expectations and confidence in the players."
As soon as he finished speaking, the loudest player in the audience screamed again:
"No!!! We are not worthy!!!"
After he shouted, the players laughed and echoed, "That's right, we're not worthy!"
"Please, please don't expect anything from us!!"
The situation was getting out of control, so the host on stage quickly changed the subject: "Ah, if that's what you're saying, Master, is the next game from Blue Star already in the works?"
Mingyan thought for a moment and said, "This is my personal initial preparation stage. At present, this game is just an idea, a general concept."
The host was astonished.
In the past, press conferences would always start by creating a gimmick for the game to pique the players' curiosity.
Unexpectedly, Blue Star really doesn't play by the rules.
Is Chief Designer Ming really going to tell players—"get something for nothing"—based on just one inspiration?
What's most surprising is that players actually bought into it.
It was just a vague "inspiration"! There was no game name, no genre, no corresponding background story, and no initial conceptual sketches or original artwork.