As expected of Chief Architect Ming.jpg
This weekend, two publishing platforms, S and S, surprisingly both heavily promoted a small game.
Even the advertising slogans are similar, with the words "[Made by Chief Designer Ming of Blue Star Studio]" written in large characters that seem to burst through the screen and be shoved directly into the players' faces, making them look at them again and again.
—Unanimously!
They were both worried that the other side would beat them to the punch and take away the traffic, and they were also worried that their own performance would not be as good as the other side's.
—We must show Blue Star our strength! And capture Chief Designer Ming's heart!
After many years, Ming-yan is making mini-games again, which has excited and intrigued the player community.
Fans started setting off fireworks to celebrate, and the comments section was flooded with memes:
[Made by Blue Star... oh sorry, Blue Star doesn't produce anything. The Cult Leader is in charge, one is worth two!]
I know! It must be the inspiration from those two months again!
[Miss Juliet, Miss Juliet, Miss Juliet, come out and begin your performance!]
[Thinking of "Hachiko's Tale" and "Wormhole Waves," I silently prepared a roll of tissues... What, only 50MB? Never mind, I'll go download it now.]
Both games are priced at 1 yuan each, and even offer a 2-hour unconditional refund policy.
However, on the first day of release, the number of people requesting refunds approached zero.
Because of its amazing addictive properties, players who have only played for 2 hours are precisely the kind of players who are most addicted!
They've just felt their skills have improved, they can challenge higher records, and they can show off their scores to their friends—how could they possibly give it up?
Twenty-four hours after the release of the two games, the Atlas and IPP platforms simultaneously sent people to Earth to proudly report their success.
The "Jump Jump" mini-game was released on the Atlas platform and sold a total of 23 billion copies in 24 hours!
The mini-game "Fly" was released on the IPP platform and sold a total of 21.8 billion copies in 24 hours!
The latter is slightly outnumbered, which was something Blue Star Studio had anticipated.
After all, the Pipp platform favors elitism and does not recommend players register multiple accounts.
This time, Atlas's family was triumphant, and they even accidentally posted an extra congratulatory message on Weibo when they got back.
The person in charge of the Ipp family was almost in tears, and quickly went back to hold another short meeting.
The next day, Ipp developed an unprecedented horizontal screen promotion across all platforms and channels, and even customized a set of peripheral dolls for the mini-game "Fly," which had only been available for 24 hours.
The doll, of course, is still that little bird.
The style retains the cute elements of pixel art, and comes in three sizes: one that can be hung on a wallet, one that can be held in your arms, and the largest size that can be placed on the bed.
Upon receiving the news, Mingyan hesitated, then remained silent: "..."
He could tell that the Ip family was really trying their best; they were having such a tough time...
But he really doesn't need any more money; he really can't spend it all, his wallet is about to burst.
The profits from the dolls were so significant that Mingyan didn't even have his team estimate them before immediately signing a contract with the neighboring Blue Star Research Institute.
I specifically instructed them not to post any announcements to express their gratitude.
To avoid the players and die-hard fans finding out, and having to worry themselves sick over the livelihood of Earth again...
At this moment, Lan Xing was completely convinced by the little game created by Chief Designer Ming.
How can a 50MB game have such a huge impact?
"Why don't we just have the boss make another little game, and do it for our Blue Star platform too..."
"I can! I think I absolutely can!!"
"I really, really want my boss to make 'Pictionary'. He keeps saying there's no need to turn it into a program, since it's a board game."
"These kinds of mini-games can be directly embedded in the platform in the future. After players add each other as friends, they can directly see a 'friends leaderboard'. This way, they can have a sense of interaction without having to face each other."
As they chatted, the designers began to subtly and unanimously urge the designers to update the schedule.
"Boss, when will the 'Pictionary' game be finished?"
Have you had any new ideas for mini-games lately?
"Boss, how about you think of a few more small games, and we'll assign a programmer to be in charge of implementing them?"
Mingyan, surrounded: "..." Are you devils? quq
Mingyan has been incredibly busy lately! He's so busy he barely has time to breathe!
New projects in progress, such as "Assassin's Way 2", "Love in Time", and "Code: Hunting", are all waiting for his supervision and guidance.
He had to review every version update of older games such as "Galaxy", "League of Legends", and "The Legend of the Condor Heroes".
In addition, BlueStar Platform has released a beta version, BlueStar Paradise is undergoing expansion and renovation, a new batch of games from MorningStar Incubator are preparing for release, and Star River has been nominated for the year-end A-League Awards...
In short, they've expanded their operations far too much!
The eagerly awaiting players are urging for more updates on the blog;
The designers, eagerly awaiting updates, are urging the company to produce more work in the office.