The colors in the third shot gradually come to life, the ship rocks gently, and Christopher's fingers caress the necklace.
His voice was like a narrator's:
"In the end, I came back here, to where it all began. Roy, I've come back to see you..."
"As I've grown older, I've increasingly felt that killing isn't the best way to solve problems. I think it's time we found another path for assassins, not just to strike down enemies, but more importantly, to spread our ideas..."
"Regardless, I will establish a Bluebell branch in my hometown. This will be the Bluebell's first base on the ground, in the light. We will no longer hide ourselves; we need territory to grow and expand, and wizards need territory to research and spread their doctrines..."
"This may be an exceptionally difficult start, and no one knows how it will end. But this is my mission, Roy, and I remember my vow."
"—Forever remembered, never compromised."
This concludes the main storyline of Assassin's Way 2.
This is also the entire process of Luke being invited to participate in the test.
He took off his VR glasses, leaned back in his chair for a while, and exclaimed with deep emotion, "Ah—!!!"
It's as if I've witnessed half of the life of a legendary assassin, filled with both heartache and exhilaration.
Maybe that's just life.
Odin took a small spoon, sipped his coffee, and silently turned back to his bedroom.
Luke watched his retreating figure and asked, "Teacher, the games on Earth are really amazing, aren't they?"
Odin thought for a moment and said, "The artistic embellishment is quite good. Their chief designer is indeed a very talented person."
Hearing his idol being praised, Luca felt as if he himself had received a reward and grinned foolishly.
Then Odin added, "The protagonist doesn't have to be such a harem."
Luke: "..." Christopher is just naturally charming and a womanizer! He's incredibly attractive!
Although the test was over, Luca secretly went back up and played around with some of the other content that was supposedly "not finished yet".
As is typical of the Assassin's Way series, this installment allows players to continue playing even after completing the main story.
Christopher was still able to travel the world to continue his missions, and he even established a Bluebell branch in his hometown, where he had the authority to recruit new assassins, accept missions, assign missions to other assassins, and perform a variety of other high-level operations.
Luke: "!!!!!" A new way to play?! Christopher really is a man of his word!
214. Inhumanly extravagant
After clearing the level, Luca, as if he had discovered some hidden treasure, excitedly plunged into the Bluebell branch.
Here, he saw a menu, which contained all the commands Christopher could give.
However, Luke poked and poked, but there was no response...
Luke: qaq
The Assassin's Way 2 version sent by Bluestar Studio is a beta version, mainly for Luca to test the game's main storyline.
The game content after the main storyline was not included in the testing scope, so this version simply did not implement it.
Luca's attempt to take over the Bluebell division is definitely doomed...
Meanwhile, Blue Star Studio is currently reluctantly removing this part of the content.
When we first started working on this segment, it was a requirement of the storyline, and we felt this was a good fit.
However, when it came to the actual production, it was discovered that this division involved far too much game content.
First, branch development requires resources, which necessitates the creation of a system for resource distribution, acquisition, and recycling.
Secondly, the branch can recruit novice assassins, and Christopher can give orders, which involves a lot of random growth and NPC player interaction.
When the Bluebell branch expands, there will always be corresponding resources or functional buildings.
When Christopher issues the order for the entire army to move out, a corresponding battle background is also required, including the story, map, battle process, enemy NPCs, and other relevant content.
Furthermore, since players are being allowed to gradually develop a sub-base themselves, they should be given some room for customization.
All of the above require a significant amount of time to produce and meticulously refine.
More importantly, these elements take up a significant portion of the game's content and playtime, which is a disadvantage for Assassin's Way 2, which focuses on main and side quests, potentially leading to a top-heavy and unbalanced experience.
After considering all aspects of the discussion, a decision was made clearly and explicitly—
"In that case, let's book an Assassin's Creed 2.5 project. Let's take this part out and make it into a new game based on Christopher's later life, with gameplay similar to the Bluebell Branch Development Chronicle. What do you think?"
The designers looked at each other, discussed it briefly, and found it surprisingly feasible.
"Although the plot wasn't written in great detail, Christopher's later life was still planned."
"Yes, I've taken a look. The plot can be basically confined to the two coastlines of the Old World and the New World, which is more than enough to spread its influence."
"The gameplay is different from the traditional Assassin's Way, so this should be considered a spin-off."
"How about we name it 'Assassin's Way 2: Bluebell'? It sounds like it has a lot of potential..."
"The problem is that we may not have enough manpower to handle this project right now. We can only move it out of Assassin's Creed 2 and put it aside for now."
Mingyan thought for a moment and said, "I'll go ask around; there might be someone interested."
Everyone: ?